Fistula Redfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her kukri. Her tied-back hair is black. Her ears are large.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Mundane. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a faded coat and loose pants complete with feathered hat. His hair is black and very short. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Antagonistic. Bonds: Nature, Slave. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 84 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 | 2 |
Possessions: 6000 gp. Star rose quartz (70 gp). Violet garnet (400 gp). Obsidian (15 gp). Rhodochrosite (15 gp). White pearl (60 gp). Blue sapphire (1300 gp). Star rose quartz (70 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kiirith Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He has no crest. His gold eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kiirith took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Nature, Family. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 8 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 60 pp. Malachite (6 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item.
Ishte Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a robe, a symbol of luck around her neck, and a bow on her belt. Her hair, while still mostly silver, has prominent grey streaks. Her silver eyes lackadaisically let the world flow into them.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is obsessed with finding treasure.
History: She was born at the edge of vast desert. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Fighting, Athletic. Flaws: Emotional. Bonds: Adventurer, Nature. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 gp. Smoky quartz (60 gp). Black pearl (200 gp). Alexandrite (200 gp). Malachite (8 gp).
Enna Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of nunchakus on her belt, each one with a ruby on the hilt. She has dyed her greying white hair a little too much giving a sharp white color. Her hazel eyes lackadaisically let the world flow into them.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She pushes her goals aggressively. She is also a coward if confronted.
History: Gifted from a young age, Enna studied abroad. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in nunchaku use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Enna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and she feels threatened by others
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp.
Adelard Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'4" western man, he likes to wear yellow tank tops with green pants. He has a small bristly mustache and wavy golden hair. His eyes are gray and beady.
Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Half-Elves. He is an amazing painter.
History: He was born to loving parents in a slum to the west. A gifted student he started as a Knight, but he got bored and became a Guard. He was granted martial powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 4000 cp.
Mreksh Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely black suit with violet socks and a vest with buckled shoes. His rusty crest is matted, messy, and big. His red eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Miner, his mother struggled to pay the bills. After coming to the age of reason, Mreksh took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. Jet (100 gp). Black star sapphire (1600 gp). Deep blue spinel (900 gp). Alexandrite (900 gp).
Fistula Marston, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a green scarf. Her skin is fair and her fingers are delicate and long. Her auburn hair is unkempt and raggedy. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She takes great joy in being the best Body Guard in town.
History: She was born in the south, but her parents moved at a very young age to the west. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing her hectic life and new body guard responsibilities is difficult
Flaws: Ugly, PTSD. Bonds: Poor, Job, Immigrant. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 100 pp. Finely wrought small gold bracelet (60 gp). Cloth of gold vestments (40 gp). Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (2300 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (800 gp).
Ootah Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many blue ritualistic tattoos. She has a large white mantle and cape that has been intricately interwoven into her blue robe. Her red hair is slicked back into a classic pompadour. She has amber eyes and a white hat with a blue feather.
Personality: Overbrimming with self-confidence, Ootah isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She has all her life been fascinated with singing.
History: Ootah lived on a farm with her mother, near the main road leading to a nearby town. Her mother was very strict, and drilled into her lessons on being the perfect lady. She's also a talented Tanner, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job
Ideals: Impeccable, Artistic, Fighting. Bonds: Family, Job. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 9)
Armor Class 11
Hit Points 78 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 900 gp. Aquamarine (1000 gp). Amber (40 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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