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NPC Generator

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Advanced [show]


Zagga Ridley, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a tight fitting black shirt and pants. Her auburn hair is still thick. Her green eyes are passionate and lively.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to trick people and travel the world for free.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Shy, Insane. Bonds: Criminal record, Immigrant. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Zagga Ridley, Female Half-Orc Aristocrat 4
Medium (4'11") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 7 (-2)9 (-1)
Skills Athletics +5, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Rich purple corundum (400 gp).


Social Check DCs


Orla Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a tan costume with the symbols of the sun god on her torso. Her golden hair is singed and shortened. She is baby faced.

Personality: Calm and collected, she is a well trained Servant. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Orla is combative with any and all who dare try her patience in the slightest.

History: She was born to loving parents in a slum to the north. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She tends to her Servant job now, and dutifully fulfills any obligations she has.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Debt. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Orla Humplebumple, Female Gnome Warlock 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Terran, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 60 pp.


Social Check DCs


Leaf Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin grey vertical stripes and green pants. He has a slight overbite and is overall scrawny. He has wavy cinnamon fur. His eyes are likewise green. His teeth are white and perfect.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Leaf grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and he feels kind of lost in life

Ideals: Justice, Optimist. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Leaf Of Claws, Male Tabaxi Expert 2
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Salasar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his black crest well, parting it to the right. His eyes, though not visible through his cowl, are red.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Salasar Clethtinthiallor, Male Dragonborn Aristocrat 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 8
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She has a very tight haircut. She is baby faced.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the west, but her parents moved at a very young age to the north. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Meriele Meliamne, Female Elf Warrior 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 5 Acid flasks.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Fletcher does. His black hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: Born in the east to a Fletcher, Aldous learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fletcher soon after.

Motivation: He is unsatisfied with his job; and he feels kind of lost in life

Flaws: Ugly, Shy, Addict, Depressed. Bonds: Job. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Staurheim, Male Human Wizard 11
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 67 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)10 (+0) 18 (+4)15 (+2)
Skills Medicine +8, Nature +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Obsidian (9 gp). Sardonyx (60 gp). Blue quartz (9 gp). Chrysoberyl (80 gp).


Social Check DCs


Faran Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has wavy chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: Further expansion of business; and wishes to resurrect an old love

Ideals: Artistic, Persistence. Flaws: Insomniac. Bonds: Job, In love. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Faran Elderberry, Male Halfling Expert 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)14 (+2) 13 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Rose (60 gp). 3 Holy water.


Social Check DCs


Ogthrak Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying black hair a little too much giving a sharp black color. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.

History: Born in the west to a Butcher, Ogthrak learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Butcher.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Selfish, Antagonistic. Bonds: Job. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Ogthrak Mitchell, Male Half-Orc Monk 14
Medium (5'10") Half-Orc, Neutral Evil (CR 14)
Armor Class 12
Hit Points 103 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 13 (+1)7 (-2)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 800 pp. Jet (50 gp). Lapis lazuli (4 gp). Eye agate (4 gp). Fiery yellow corundum (1200 gp). Iolite (70 gp). Deep blue spinel (1300 gp). Black pearl (1300 gp). Deep green spinel (50 gp). Moss agate (4 gp). Jet (50 gp). Rock crystal (70 gp). Azurite (4 gp). Star rose quartz (70 gp). Jet (50 gp). 1 Minor magic item.


Social Check DCs


Gunter Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears a deerstalker hat to cover his moderate length golden hair. His eyes, though not visible through his cowl, are hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Family, Rich, Criminal record. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Gunter Markum, Male Half-Elf Fighter 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 300 gp.


Social Check DCs

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