Tree Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His cinnamon fur is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are green.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: Tree was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Bonds: Job, Poor, Military. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 25000 cp. Banded agate (9 gp). Sardonyx (20 gp). 1 Spyglass. 1 Disguise kit. 1 Spyglass.
Fallthra Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of her god around her neck, and a nunchaku on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. Her silver hair is matted, messy, and big. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Adventurer born in the past three hundred years. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Adventurer job and began her own company from there.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Rich. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp.
Lewis Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His white hair is matted, messy, and big. He has brown eyes and a yellow hat with a black feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Bather mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: Military, Job. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 8000 cp. Golden yellow topaz (600 gp). Red-brown spinel (100 gp). Brown-green garnet (100 gp). 2 Alchemist’s fire.
Ahlyssa Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. She has wavy white hair. Her skin is flawless and her amber eyes scan people very quickly.
Personality: This woman loves music and to teach people music more than just about anything. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Ahlyssa was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Engraver like her father before her.
Motivation: To share knowledge with the world.
Ideals: Artistic, Logical. Bonds: Immigrant, Attractive, Job. Occupation: Engraver
Voice: French accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Leshanna Horineth, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long chestnut hair reaches down to her waist. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: When she was but 8 years old her parents immigrated from the east. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur, Opinionated. Bonds: Attractive, Immigrant, Poor. Occupation: Cook
Voice: French accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. Star rose quartz (40 gp).
Oblar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many blue ritualistic tattoos. He tends to wear a large red jacket. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.
History: The child of a Seamstress, who enjoyed hunting, Oblar was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Flaws: Shy. Bonds: Nature, Family. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Fiery yellow corundum (600 gp). Hematite (4 gp).
Ethereal In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fighting clothing, which leaves very little to the imagination. His beige fur is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Logical. Bonds: Religious. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 62 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 700 gp.
Mumpena Offund, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan tunic with blue highlights, and long black pants that bunch up around her shoes. Her silver hair is lengthy and is close to two feet long. Her brown eyes dart from person to person.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture.
Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp. 3 Alchemist’s fire.
Ulfgar Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright brown suits and hats. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Animal Trainer, Ulfgar learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ulfgar took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: Wants to have a good time and be beloved; and he feels threatened by others
Ideals: Professionalism, Optimist. Flaws: Fearful. Bonds: Job, Nature. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 400 pp. Brass mug with jade inlays (400 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1500 gp). Large well-done wool tapestry (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (400 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
