Kasdeya Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, constantly wearing a black suit, brown shirt, and black tie. She keeps her long white hair kept up in a rat tail. Her eyes are gold and she is always smoking a pipe.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Flattery will make her almost putty in your hands.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kasdeya grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kasdeya. Being a Masseuse kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To share knowledge with the world; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Logical. Flaws: Selfish. Bonds: Poor, Criminal record. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin, Dwarven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Old masterpiece painting (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mâku Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear black tank tops with grey pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person to random spaces in the air.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of eastern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 600 gp.
Skûn Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a black shirt with thin blue vertical stripes and black pants. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a small toy that he constantly fidgets with.
History: Born in the west to a Barrister, Skûn learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor
Flaws: Insomniac, Terse, Addict. Bonds: Job, Poor. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Salanop Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears skinny pants and wears a tan and white robe with the hood down. She wears a colorful flower in her red hair. Her eyes are hazel and catlike.
Personality: She is extraordinarily eccentric. A true patriot, Salanop would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Insane. Bonds: Immigrant, Attractive, Military, Rich. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Dûsh Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears white leather gloves, a white jacket, and tight pants. His white hair is lengthy and is close to two feet long. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Job, Religious, Mentor. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Melee.
Ivellios Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many red ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. His golden hair is lengthy. This amber eyed southerner is not easily forgotten.
Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 4 years old his parents immigrated from the south. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ivellios fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Rich, Job, Adventurer, Immigrant. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Theobald Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His small hat is riddled with cuts and holes. He has amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: Theobald lived on a farm with his father, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his daughter; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Hadwisa Stanton, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and pastel robe with the hood down, and she perpetually has her greatsword ready. Her silver hair is singed and shortened. Her eyes are a pleasant amber.
Personality: Her tongue was cut out and she uses sign language. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her childhood dream was to be a Stableman, but she was a colossal failure. She ran away from her former home and has been making her living as a Navigator for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.
Harann Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears a green costume with the symbols of the four houses of cards on her torso, she is not a threatening figure. Her scarlet crest is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is obsessed with a lost civilization.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 13th year, her parents were killed by a goblins raid, leaving Harann alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and she's looking for her big break
Ideals: Fighting, Logical. Bonds: Enemies, Adventurer, Rich. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 13)
Armor Class 10
Hit Points 17 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Auran
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 1000 pp. Obsidian (13 gp). Black opal (1600 gp). Obsidian (13 gp). Rose (40 gp). Chalcedony (40 gp). Red garnet (140 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
