Sariel Cithreth, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing the road beaten gear of a warrior. Her hair, while still mostly black, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Sariel lived on a farm with her mother, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Insane, Shy, Forgetful. Bonds: Family, Rich. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 350 gp.
Vaina Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many white ritualistic tattoos. She is generally well dressed albeit a few years behind the times. Her blonde hair has been sun bleached extensively. She has a dull look in her gray eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Vaina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She got into the Carter business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and expand her business
Flaws: Hedonist. Bonds: Attractive, Nature, Job, Rich. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Star rose quartz (20 gp).
Eberk Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of longbows on his belt, each one with a aquamarine on the hilt. His brown hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Eberk was left his mother's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Fighting, Impeccable. Bonds: Attractive, Military, Rich. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 83 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 400 pp. Azurite (4 gp). Golden yellow topaz (1100 gp). Golden pearl (110 gp). Zircon (20 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp). Hematite (4 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jo Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a white collared shirt and black skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her hair is golden and curly. She wears crescent spectacles with a black brim.
Personality: She is mildly Halfling supremacist, though she does not identify as such. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.
Motivation: To share knowledge with the world; and she is currently in port desperately looking for someone to get her out
Ideals: Logical. Flaws: Racist. Bonds: Slave, Rich, Family. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 14)
Armor Class 15
Hit Points 52 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +2 / 4d6-3, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1300 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lia Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears suspenders and yellow workpants. Her shirt is brown, and she wears a heavy yellow leather apron most of the time, and a wedding ring on her left hand. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Over the years she perfected her riding and shooting skills. After a long history of fighting, Lia and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and wishes to resurrect an old love
Ideals: Disciplined. Flaws: Forgetful, Antagonistic. Bonds: In love, Nature. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 1000 sp. Chalcedony (80 gp). Rhodochrosite (11 gp). Emerald (500 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple green robe with violet stripes complete with hood. She is bristling with hidden weapons, mostly glaives and pickaxes. She wears a wide-brimmed hat to cover her moderate length purple hair. She is very pretty but has cold, dead eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a criminal king-pin and mafia family She has chosen to use the inheritance that was left to her frivolously. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Justice. Bonds: Criminal record, Attractive, Guardian, Rich. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20000 cp.
Bendoo Ainsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She prefers to wear flannel. She has a hunchback. Her white hair is well kept. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She got into the Bather business at a young age. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business.
Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Job, Nature. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 75 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
Possessions: 10000 cp.
Halimath Raethran, Male Elf [Permalink]
Personal [hide]
Description: An older man who tends to wear a large tan jacket, he is not a threatening figure. He has wavy auburn hair. He has hazel eyes and a tan hat with a green feather.
Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.
History: Born in the south to a Herbalist, Halimath learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He now owns his own business.
Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg
Flaws: Lazy, Racist. Bonds: Religious, Job, Family. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Vrondiss Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his morningstar. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a broad hat to cover his moderate length white crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and he is content
Ideals: Impeccable, Persistence. Flaws: Mundane. Bonds: Religious. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
