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NPC Generator

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Advanced [show]


Shivering Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire, and carries shortspears. He keeps his gray fur in a pixie cut. His hazel eyes dart from person to person.

Personality: Shivering is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of western immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Shivering Of Stars, Male Tabaxi Adept 5
Medium (6'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 6 (-2)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 8
Languages Common, Aquan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Onyx (40 gp).


Social Check DCs


Melech Twist, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries a battered hand crossbow and tarnished kukri as well. His hair is short and black. His black eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Melech was born on a far western desert where he grew up under the tutelage of his mother, an expert Junk Dealer. After a long history of fighting, Melech and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Melech Twist, Male Tiefling Bard 2
Medium (6'0") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)9 (-1) 6 (-2)16 (+3)
Skills Athletics +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Sumnes Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears dark leathers with embroidery. She wears a broad hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She comes from a rich western family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Money/treasure; and seeks redemption

Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Sumnes Ofandrus, Female Half-Elf Monk 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)15 (+2) 16 (+3)17 (+3)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Blue star sapphire (500 gp). Red-brown spinel (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Maegan Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and is dressed in earthy colors with a white and grey handkerchief worn on her left side. Her skin is also unnaturally pale. She has no hair. Her face is covered beneath a completely black helmet.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her father was called into army service. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. During her travels, Maegan and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Maegan discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Maegan fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She has passion for adventuring and risk.

Flaws: Ugly, Disease. Bonds: Military, Family, Adventurer. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Maegan Wildcloak, Female Halfling Commoner 5
Small (2'9") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tan coat over a grey low-cut shirt, and a small hat upon his head. He has moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Wrenn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Wrenn was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 14 years.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Depressed. Bonds: Military, Job. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Wrenn Daergel, Male Gnome Ranger 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs


Iados Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his purple hair up. His eyes are a pleasant gold.

Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his father.

History: He is the product a well kept family trust fund and as such has never really known need. Iados abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Iados Rise, Male Tiefling Monk 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)17 (+3) 10 (+0)16 (+3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +3

Possessions: 900 gp. Smoky quartz (70 gp).


Social Check DCs


Adrik Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Adrik was raised in a hard working conservative environment. A gifted student he started as a Engraver, but he got bored and became a Mortician. He used his abilities to travel the world and help people.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Poor, Job. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Adrik Hammerstone, Male Dwarf Warrior 8
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 99 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 20 (+5)18 (+4) 12 (+1)7 (-2)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Druidic, Aquan, Goblin
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a white poncho over his likewise colored trousers and shirt. He has a long white beard with little hanging trinkets. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Addict, Antagonistic. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Kelter Nimblefingers, Male Halfling Cleric 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Terran, Draconic
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp.


Social Check DCs


Vicky Shelby, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'1". She wears a grey cloak and cross-gartered brown stockings, and her gloved hand is found clutching a spear. Her golden hair is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.

History: Born in the west to a Fisher, Vicky learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is greedy; and further expansion of business

Ideals: Fighting, Persistence. Bonds: Job, Criminal record, Rich. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Vicky Shelby, Female Human Adept 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs

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