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NPC Generator

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Advanced [show]


Rivaan Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has dyed his greying white crest a little too much giving a sharp white color. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.

History: Rivaan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Impeccable, Athletic. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Dyer

Voice: American accent

Attributes [hide]

Rivaan Gygazzylyshrift, Male Dragonborn Expert 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp.


Social Check DCs


Arjhan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His blue crest is drawn into a tight pony tail with a clover scrunchie. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Arjhan was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother

Ideals: Joker, Gifted, Optimist. Bonds: Family, Guardian. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Arjhan Baharoosh, Male Dragonborn Cleric 4
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 4 (-3)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 sp.


Social Check DCs


Murook Shelly, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. Her hair is chestnut and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is business-like. She takes instructions and follows them to the letter. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. A few years later when the south was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a rivalry with the Church that dominates her actions; and she is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Insane, Fearful. Bonds: Immigrant, Religious, Enemies. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Murook Shelly, Female Half-Orc Warlock 3
Medium (5'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 800 sp. Deep blue spinel (400 gp). Rock crystal (30 gp).


Social Check DCs


Jarsali Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear tan pants and tee shirts. Her hair is cut close to her head. Her eyes are amber and catlike.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a island tribe. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Wants to work out more often; and she desires power and/or immortality

Ideals: Athletic, Justice, Gifted. Bonds: Adventurer, Nature. Occupation: Weaver

Voice: pre-pubescent

Attributes [hide]

Jarsali Yaeldrin, Female Elf Wizard 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Akta Lust, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She is well dressed, but even with her fine clothing she looks run-down. She keeps her long black hair kept up in a rat tail. She has several tiny aquamarine earrings on each ear.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not trust anyone and sleeps with one eye open.

History: She was born the only child of a wealthy merchant. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hasn't been sleeping well lately.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Entrepeneur. Flaws: Terse, Insomniac. Bonds: Rich. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Akta Lust, Female Tiefling Bard 10
Medium (5'6") Tiefling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +5, Stealth +7
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 260 pp. Smoky quartz (50 gp). Moss agate (15 gp). Lapis lazuli (15 gp). Alexandrite (200 gp). Rock crystal (50 gp). Bloodstone (50 gp).


Social Check DCs


Ahlyssa Royston, Female Human [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner. She has a penchant for wearing a ring with an oversized jet on her right hand. Her auburn hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is obsessed with her god.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Ideals: Artistic. Bonds: Attractive, Rich, Family, Religious. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Ahlyssa Royston, Female Human Adept 8
Medium (5'4") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1500 gp. Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Pink pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrie Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She typically wears tan cloth garments or leather armor. Her auburn hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Adrie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrie. After months of barely getting by, Adrie managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is wracked by social anxiety; and she is greedy

Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Criminal record, Rich. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Adrie Xiloscient, Female Elf Rogue 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)7 (-2) 14 (+2)9 (-1)
Skills Investigation +0, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ownka Bradford, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. She wears a feathered hat to cover her moderate length auburn hair. She wears crescent spectacles with a black brim.

Personality: Ownka wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She comes from a rich northern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ownka Bradford, Female Half-Orc Aristocrat 13
Medium (6'1") Half-Orc, Lawful Good (CR 13)
Armor Class 12
Hit Points 64 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Blue quartz (11 gp). Black opal (400 gp). Malachite (11 gp). Emerald (400 gp). Red-brown spinel (40 gp). Red spinel (40 gp). Iolite (80 gp). Black opal (400 gp). Coral (40 gp). Chrysoberyl (40 gp). Smoky quartz (80 gp).


Social Check DCs


Immeral Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is bristling with hidden weapons, mostly warhammers and axes. His black hair and beard is wavy and long. His amber unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His job bores him to no end. He has decided to make it more interesting.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Optimist. Flaws: Disease. Bonds: Criminal record, Adventurer, Religious. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Immeral Mellerelel, Male Half-Elf Warlock 14
Medium (5'0") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 98 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +7, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 2000 gp. Rich purple corundum (800 gp). Red garnet (140 gp). Malachite (10 gp). Malachite (10 gp). Violet garnet (1400 gp). Blue star sapphire (800 gp). Golden yellow topaz (1400 gp). 1 Medium magic item.


Social Check DCs

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