Boddynock Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. With a patchy red beard and wild red hair. This brown eyed easterner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and to pay off his debts
Ideals: Disciplined, Artistic. Flaws: Impulsive. Bonds: Family, Debt. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp.
Alexandre Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: 700 pp. Coral (80 gp). Azurite (7 gp). Red garnet (80 gp). Blue star sapphire (1600 gp). Star rose quartz (60 gp). Star rose quartz (60 gp). Tiger eye turquoise (7 gp). Red spinel (80 gp). Black opal (1600 gp). Sard (60 gp). Blue sapphire (1600 gp). Emerald (1600 gp). Violet garnet (1000 gp). Azurite (7 gp). Citrine (60 gp). Hematite (7 gp). Smoky quartz (60 gp).
Hagren Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with broad hat. He wears his white hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 4 years old his parents immigrated from the south. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Attractive, Slave. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2300 sp.
Mugrunden Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears his green crest down. His eyes are red and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Mugrunden studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he's looking for his big break
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 gp.
Fargas Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.
Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He was granted arcane powers by his dying sister.
Motivation: He is content; and to end his boredom
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Immigrant. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Giant, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Sun In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has done her best to style her beige fur to look like a famous performer. She wears a mask on her face.
Personality: She is very quiet and rarely speaks above a whisper. Animals are drawn to her, and she is able to talk to them.
History: Born in the south to a Adventurer, Sun learned a great deal about her father's area of expertise. Her father was very strict, and drilled into her lessons on being the perfect lady. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.
Motivation: Many dire rats want her driven away; and someone believes her a fraud
Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Job, Enemies. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
Possessions: Just what you see.
Krimp Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He sports a long white beard, and similarly colored long hair. His eyes are likewise gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up club and armor he uses now. He has since lost track of the people in his past.
Motivation: A strong sense of loyalty to Dragonborn people; and regain custody of his daughter
Ideals: Justice. Flaws: Racist. Bonds: Rich, Nature, Family. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 900 gp. Jade (150 gp). Deep blue spinel (600 gp).
Lezre Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair is still thick. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She will rave to anyone who will listen. She does not trust anyone and sleeps with one eye open.
History: Lezre was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To get a good night's sleep; and she uses money and sex appeal to get what she needs
Ideals: Athletic. Flaws: Insane, Insomniac. Bonds: Rich, Attractive. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 8)
Armor Class 10
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 8 (-1) | 5 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Military. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp. Rhodochrosite (5 gp).
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