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NPC Generator

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Advanced [show]


Ombul Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of flails on his belt, each one with a topaz on the hilt. His silver hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: Ombul is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Merchant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Ombul Stoutman, Male Halfling Monk 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 9 (-1)18 (+4) 13 (+1)13 (+1)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Goblin, Aquan, Elven
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple +4

Possessions: Jet (140 gp). Tiger eye turquoise (9 gp). Obsidian (9 gp). Moonstone (70 gp).


Social Check DCs


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His bronze crest is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Mreksh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content; and to end his boredom

Ideals: Entrepeneur. Flaws: Mundane, Depressed. Bonds: Attractive, Military. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Ranger 5
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)16 (+3) 9 (-1)17 (+3)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Aquan
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Shifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a crossbow on his belt. He carries a battered sword and tarnished crossbow as well. He wears his lavender fur up. He is baby faced.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Shifting Of Wine, Male Tabaxi Warrior 7
Medium (6'9") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 26 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 60000 cp.


Social Check DCs


Salanop Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her skin is fair and her fingers are delicate and long. She keeps her auburn hair in a flapper bob. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She has a massive crush on the younger sibling of the Blacksmith who has hired her part-time. She plays an instrument quite well.

History: She was born the only child of a wealthy merchant. She has had some formal painting training, and achieved minor success. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Artistic, Entrepeneur. Bonds: Rich, Attractive, Has a crush. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Salanop Daergel, Female Gnome Aristocrat 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Sannl Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her eyes are likewise gray.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sannl was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. Recently she has begun working with bootleggers and crooks.

Motivation: She doesn't get along with people that don't share her tastes; and she has comitted a past crime that haunts her to this day

Ideals: Impeccable. Bonds: Adventurer, Slave, Criminal record, Poor. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Sannl Trollbleeder, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Oppah Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is greasy and uncared for. She wears a mask on her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born blind and as such lacked many opportunities for work. Oppah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oppah decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oppah Horcusporcus, Female Gnome Warrior 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 7000 sp. Alexandrite (1000 gp). Bloodstone (80 gp). Moss agate (15 gp). Amber (60 gp). 1 Darkwood Shield. 1 Masterwork Heavy steel shield.


Social Check DCs


Oolah Vance, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white armored body suit, with a simple grey line shooting up and back down. She carries with her a set of lances on her belt, each one with a amethyst on the hilt. Her golden hair is kept up in a ponytail inside a Stetson hat. She wears crescent spectacles with a black brim.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Oolah Vance, Female Half-Orc Warlock 3
Medium (5'11") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 14 (+2)5 (-3)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1700 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Traubon Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His white hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Marshal mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Fighting, Persistence. Flaws: Ugly, Addict, Disease. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Traubon Strakeln, Male Dwarf Druid 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 63 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Insight +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2000 gp. Canary diamond (7000 gp). Chrysoprase (50 gp). Blue quartz (10 gp). Onyx (50 gp). Tourmaline (70 gp). Black star sapphire (900 gp). Rhodochrosite (10 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Gargax Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a black poncho over his likewise colored trousers and shirt. His bronze crest is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his brother recently and the two have been together since.

Motivation: To end his boredom; and wants to raise his children well

Flaws: Antagonistic, Mundane. Bonds: Family, In love. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Gargax Verthisathurgiesh, Male Dragonborn Expert 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)15 (+2) 17 (+3)16 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1600 gp. Smoky quartz (80 gp).


Social Check DCs

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