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NPC Generator

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Advanced [show]


Tethren Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting green shirt and pants. His hair, while still mostly black, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. Tethren was born on a far northern forest where he grew up under the tutelage of his mother, an expert Blacksmith. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tethren Lithe, Male Tiefling Barbarian 7
Medium (5'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 26 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)11 (+0) 13 (+1)14 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Sardonyx (20 gp). Black pearl (1200 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Luthra Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears suspenders and tan workpants. Her shirt is yellow, and she wears a heavy tan leather apron most of the time. Her golden hair is heavily combed to the left. Her ears are large.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Luthra grew up listening to her mother's many stories. She was taken from her home at a very young age. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Job, Family, Adventurer, Slave. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Luthra Umbodoben, Female Gnome Commoner 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 6 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: Gunter was born with his mother's beautiful face. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted druidic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Slave. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Qualanthri, Male Half-Elf Sorcerer 12
Medium (5'8") Half-Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 14 (+2)7 (-2)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 300 pp. Silver chalice with lapis lazuli gems (90 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bryseis Subtlety, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of warhammers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has moderate length black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.

Personality: She snorts whenever she laughs or is feeling confident. She is an amazing painter.

History: She was born at the edge of vast plains. Her father was very strict, and drilled into her lessons on being the perfect lady. She was granted martial powers by her dying sister.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Fighting, Gifted, Impeccable. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Bryseis Subtlety, Female Tiefling Adept 5
Medium (5'9") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 9 (-1)18 (+4)
Skills Arcana +6, Nature +6
Senses Passive Perception 9
Languages Common, Ignan, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 3 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Bertram Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey costume with the symbols of his god on his torso. His silver hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Logical. Flaws: Ugly, Depressed, Disease. Bonds: Rich. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Bertram Winterbourne, Male Human Rogue 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 10 (+0)9 (-1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. Silver pearl (110 gp).


Social Check DCs


Curran Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His chestnut hair is braided into rings. His amber unseeing eyes seem to look past you.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and half-orc compassion

Flaws: Ugly, Disease, Racist. Bonds: Adventurer, Rich. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Curran Tallfellow, Male Halfling Wizard 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 17 (+3)9 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Margery Atherton, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Guard. Her red hair is braided into rings. Her face is scarred and worn.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She got into the Guard business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Guard for hire.

Motivation: Wants to work out more often; and balancing her hectic life and new guard responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Margery Atherton, Female Human Expert 10
Medium (4'9") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills History +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item.


Social Check DCs


Vlorn Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has no hair. His blue eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Sellsword, Vlorn learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and balancing his hectic life and new sellsword responsibilities is difficult

Flaws: Ugly, Cynical, Selfish. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Vlorn Fatrabbit, Male Halfling Warrior 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 16
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)20 (+5) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee -1 / 1d8-3, Ranged +7 / 1d8+5, Grapple +5

Possessions: 900 sp.


Social Check DCs


Seven Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and sports empty pouches on his belt. He sports a flattop fur cut. His green eyes are passionate and lively.

Personality: This man loves painting and to teach people painting more than just about anything. He is obsessed with finding treasure.

History: He was born in the south. Through the years after Seven was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Seven's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the south; and a need for knowledge about a nearby landmark

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Seven Running, Male Tabaxi Sorcerer 8
Medium (6'0") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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