Mormog Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears black trousers with violet and tan striped suspenders. He wears various colorful collared shirts. His white hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Sage. The war was a terrible time for him, and Mormog does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Seamstress, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormog fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Depressed, PTSD. Bonds: Job, Military. Occupation: Sage
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Freshwater pearl (6 gp). Red garnet (70 gp).
Antinua Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her quarterstaff. Her hair is red, silky, and of moderate length. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Antinua was born with her father's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Courier. She struck the Courier job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new courier responsibilities is difficult
Ideals: Optimist. Bonds: Attractive, Job, In love. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 20 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 70 pp. Moss agate (10 gp).
Yurk Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: Born in the south to a Cook, Yurk learned a great deal about his father's area of expertise. After coming to the age of reason, Yurk took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yurk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Athletic, Gifted. Bonds: Job. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 70 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 200 gp. Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosamund Lincoln, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a robe, a symbol of the sun god around her neck, and a whip on her belt. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is an amazing painter.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She was granted psionic powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Terse. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 140 pp. Gold and topaz bottle stopper cork (300 gp). Silver chalice with lapis lazuli gems (50 gp).
Vonbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His head has been shaved. This violet eyed northerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.
History: Born in the north his family was never financially stable. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 11)
Armor Class 13
Hit Points 100 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2000 gp. Sard (40 gp). Red-brown spinel (80 gp). 1 Minor magic item.
Elizabeth Wade, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a grey armored body suit, with a simple tan line shooting up and back down. She wears her blonde hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a minor phobia of water and hates getting wet.
History: She was born in the west, but her parents moved at a very young age to the south. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Flaws: Insomniac, Ugly, Fearful. Bonds: Immigrant. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Orla Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right arm. She is dressed in earthy colors with a tan and brown handkerchief worn on her right side. She has slicked back brown hair. She wears a mask on her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants her loneliness to end; and she feels threatened by others
Ideals: Justice. Flaws: Fearful. Bonds: Guardian, Rich, Has a crush. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 9000 sp.
Luthra Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a tan shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her brown hair is drawn into a tight pony tail with a card scrunchie. This amber eyed northerner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Luthra lived on a farm with her mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to her current location. After a long history of fighting, Luthra and her spouse have recently divorced.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic, Impulsive. Bonds: Family, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Radomir Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a fine chain shirt which he covers with red colored cloaks and clothing, marred by teas. He has shaved his head bald. His amber eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Optimist, Opinionated, Entrepeneur. Flaws: Ugly, Insane. Occupation: Tanner
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!