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NPC Generator

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Advanced [show]


Himo Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue costume with the symbols of magic on his torso. His brown hair is long and unkept. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Ugly, Mundane. Bonds: Immigrant, Rich, Nature. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Himo Mellerelel, Male Elf Commoner 5
Medium (4'8") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp. Smoky quartz (50 gp). Golden yellow topaz (1200 gp). Star rose quartz (50 gp). 1 Minor magic item.


Social Check DCs


Az-Rans Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. He has a slight overbite and is overall scrawny. He wears a colorful flower in his red hair. His brown eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Knight, who enjoyed hunting, Az-Rans was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Emotional, Impulsive. Bonds: Job, Attractive, Nature. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Az-Rans Tenley, Male Half-Orc Commoner 2
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1900 sp. Coral (110 gp).


Social Check DCs


Hupe Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Justice. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Hupe Fastfoot, Male Halfling Paladin 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp.


Social Check DCs


Pandjed Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak, and he perpetually has his rapier ready. He wears his brass crest down. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Merchant job and began his own company from there.

Motivation: Retire the richest man in the west; and expand his business

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Shy, Disease. Bonds: Job. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Pandjed Jerynomonis, Male Dragonborn Sorcerer 8
Medium (6'2") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 7 (-2)12 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 8
Languages Common, Celestial, Goblin, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 1100 gp. Deep blue spinel (600 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Black opal (600 gp). Alexandrite (600 gp). Carnelian (50 gp).


Social Check DCs


Malquis Hanali, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a blue tunic with brown highlights, and long yellow pants that bunch up around her shoes and is in decent physical shape. Her blonde hair is cut jaggedly and amateurishly. Her violet eyes are slightly larger than normal.

Personality: She speaks before she thinks and is too direct. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Impulsive, Depressed. Bonds: Adventurer, Family. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Malquis Hanali, Female Elf Ranger 8
Medium (4'11") Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Stealth +6, Survival +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Symma Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. She has wavy blonde hair. Her ears are large.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Symma lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school to support her sick mother, and resented it. She has built up a small fortune and can afford her own way.

Motivation: Balancing her hectic life and new Baker responsibilities is difficult; and sabotage a competitor

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Symma Wildwander, Female Gnome Aristocrat 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Roywyn Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in an above average manner and is in decent physical shape. She wears a small hat to cover her moderate length black hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food she seems plenty friendly. She is a font of random trivia from the lore and stories she has discovered

History: Roywyn was born with her father's beautiful face. In her youth she was a Sellsword, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roywyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Logical, Fighting. Flaws: PTSD. Bonds: Attractive. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Roywyn Shadowcloak, Female Gnome Warlock 12
Small (3'4") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 101 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 15 (+2)5 (-3)
Skills Investigation +7, Religion +7
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Abyssal, Draconic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 4000 gp. Clear bright green emerald (6000 gp). Fiery yellow corundum (1100 gp). Jade (150 gp). Deep blue spinel (700 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paymon Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His black hair is slicked back into a classic pompadour. He has several tiny amber earrings on each ear.

Personality: Paymon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Paymon was born with his mother's beautiful face. A freak accident while working with his Painter mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is greedy; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Paymon Sanity, Male Tiefling Fighter 16
Medium (6'9") Tiefling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 145 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 11 (+0)20 (+5)
Skills Performance +10, Religion +8
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 9000 gp. Sapphire pendant on gold chain (700 gp). Silver chalice with lapis lazuli gems (110 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ronwe Moral, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a green Stetson hat and green clothes. Her blue hair is still thick. Her eyes are likewise white. Her teeth are yellowed and unaligned.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family Her father had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Criminal record, Rich, Job. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Ronwe Moral, Female Tiefling Bard 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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