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NPC Generator

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Advanced [show]


Mormo Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with tan highlights, and long green pants that bunch up around his shoes. He carries a battered bastard sword and tarnished hand crossbow as well. His brown hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Mormo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is a Slaad in disguise. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Fighting, Extrovert, Professionalism. Flaws: Secretive. Bonds: Adventurer, Has a crush. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Mormo Wary, Male Tiefling Fighter 6
Medium (5'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 23 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 6 (-2)11 (+0) 15 (+2)15 (+2)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


John Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with small hat. He has black hair. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he has a crush on the local guard

Flaws: Disease. Bonds: Enemies, Military, Rich, Has a crush. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

John Tindall, Male Human Warrior 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 56 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2900 gp.


Social Check DCs


Hamil Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He carries a battered bow and tarnished nunchaku as well. His blonde hair is slicked back into a classic pompadour. This brown eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in nunchaku use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of orcs

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Hamil Shadowquick, Male Halfling Bard 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)15 (+2) 14 (+2)7 (-2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 160 gp.


Social Check DCs


Eloise Brent, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown collared shirt and black skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Eloise isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Eloise studied abroad. She was an athlete and attended two major summer competitions. She never won. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Impeccable, Gifted, Athletic. Bonds: Attractive, Criminal record. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eloise Brent, Female Human Druid 6
Medium (5'6") Human, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 9
Languages Common, Celestial, Undercommon, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Azurite (12 gp).


Social Check DCs


Bundrigo Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a red top hat and red clothes. His moppish blonde hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. In his 13th year, his parents were killed by a gnolls raid, leaving Bundrigo alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants revenge against gnolls

Flaws: Ugly, Lazy, Depressed. Bonds: Religious, Nature, Enemies. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Bundrigo Wildheart, Male Halfling Bard 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)17 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Celestial, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 40 gp. 1 Climber’s kit.


Social Check DCs


Percival Camden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He prefers to wear brown clothing when he does not wear armor, and his gloved hand is found clutching a warhammer. He sports a long white beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Flaws: Disease, Hedonist. Bonds: Guardian, Religious, Enemies. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Percival Camden, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Myev Huxley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a white costume with the symbols of the four houses of cards on her torso. Her auburn hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Bellfounder for the past few years.

Motivation: Nothing but the best is good enough for her; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Disease, Secretive. Bonds: Nature, Job. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Myev Huxley, Female Half-Orc Monk 13
Medium (6'4") Half-Orc, Lawful Good (CR 13)
Armor Class 11
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)7 (-2) 18 (+4)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 3000 gp. Azurite (5 gp). Blue sapphire (500 gp). Azurite (5 gp). Moss agate (5 gp). Smoky quartz (30 gp). Amber (160 gp). Chrysoprase (30 gp). Carnelian (30 gp). Alexandrite (800 gp). Red spinel (160 gp). 1 Medium magic item.


Social Check DCs


Mogg Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and yellow robe with the hood down. He has a slight overbite and is overall scrawny. His moppish blonde hair is in a traditional bowl cut. He is baby faced.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with a spirit at a very young age, Mogg has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Mogg Marleigh, Male Half-Orc Commoner 15
Medium (6'2") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 48 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Survival +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 1000 gp. Hematite (14 gp). Red garnet (130 gp). Peridot (50 gp). Freshwater pearl (14 gp). Amber (130 gp). Azurite (14 gp). Deep blue spinel (1300 gp). Black pearl (1300 gp). Lapis lazuli (14 gp). Rock crystal (50 gp). Star ruby (1100 gp). Black star sapphire (1100 gp). Tiger eye turquoise (14 gp). Obsidian (14 gp). Brown-green garnet (130 gp). Sard (50 gp). Freshwater pearl (14 gp). Eye agate (14 gp). Red-brown spinel (130 gp). Pink pearl (130 gp). 1 Medium magic item.


Social Check DCs


Korfel Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries rapiers. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are green and catlike.

Personality: Korfel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Korfel studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted arcane powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Extrovert, Gifted. Bonds: Poor, Religious. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Korfel Eathalena, Male Elf Paladin 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 7 (-2)14 (+2)
Skills Deception +4, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2700 sp.


Social Check DCs

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