Torgga Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a long auburn ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Torgga will drive conversation. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a pair of adventurers, Torgga grew up listening to her father's many stories. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has dedicated herself to building a better kind of golem.
Motivation: She is greedy; and she is a bit of a kleptomaniac
Ideals: Extrovert. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 5000 cp. Chrysoberyl (120 gp). Amber (120 gp).
Nalaed Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. Her golden hair is cut jaggedly and amateurishly. Her eyes are hazel.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born to a Bricklayer, her mother struggled to pay the bills. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting brigands, the young Nalaed began to lead the lost caravan. She left for the east, certain she would find work there.
Motivation: A deep hatred of brigands.
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Immigrant, Poor, Enemies. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Cloak Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a brown and white robe with the hood down. His brown fur is smooth and relatively long. His skin is flawless and his copper eyes scan people very quickly.
Personality: Cloak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.
History: Cloak was born with his mother's beautiful face. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud; and revenge
Ideals: Impeccable, Logical. Bonds: Attractive, Slave, Enemies. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Giant
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Just what you see.
Pandjed Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man very much looks the part of a Stylist. He keeps his long white crest kept up in a rat tail. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Tiefling culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: Tiefling compassion.
Ideals: Athletic. Flaws: Racist. Bonds: Job, Military, Nature. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 47 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 2000 gp. Golden circlet with four aquamarines (6000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver comb with moonstones (200 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppleby Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and has a large blue mantle and cape that has been intricately interwoven into his yellow robe. His skin is also unnaturally pale. His red hair is braided into rings. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and expand his business
Flaws: Ugly, Disease. Bonds: Religious, Slave, Job. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Ignan, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Zircon (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Halimath Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a yellow and white robe with the hood down. His golden hair and beard is wavy and long. His hazel eyes peer out from beneath his deerstalker yellow hat.
Personality: Eccentric and domineering, Halimath will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Ruler for hire.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.
Ideals: Extrovert, Optimist, Fighting. Bonds: Poor, Job. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Holy water.
Soveliss Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in an above average manner. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a wizard, Soveliss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Mentor. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 5 (-3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Zûmug Davenport, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a white shirt with thin red vertical stripes and grey pants. With a patchy silver beard and wild silver hair. His fierce amber eyes like to dwell on things.
Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Professionalism. Flaws: Insane, PTSD. Bonds: Rich. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 11)
Armor Class 10
Hit Points 99 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 1500 gp. Hematite (14 gp). Obsidian (14 gp). Blue quartz (14 gp). Obsidian (14 gp). Tiger eye turquoise (14 gp). Azurite (14 gp).
Yurgunn Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a well pressed and immaculate suit (or dress), and a wedding ring on her right hand. Her long auburn hair reaches down to her waist. Her ears are large.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born a particularly ugly child, much to the horror of her parents. There was a wharf not far from home where she often wandered off to fish. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Yurgunn never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Her relatives are trying to arrange a marriage; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Ugly. Bonds: In love, Family, Nature. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 2000 sp.
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