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NPC Generator

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Advanced [show]


Margery Denholm, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is long and red with streaks of chestnut, and is pulled back with small brown clips. Her gray eyes peer out from beneath her deerstalker brown hat.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Margery studied abroad. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her sister's freedom.

Motivation: She desires power and/or immortality; and to pay off her debts

Ideals: Extrovert, Gifted. Bonds: Family, Adventurer, Debt. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Margery Denholm, Female Human Bard 6
Medium (5'5") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 10 (+0)18 (+4)
Skills Religion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp. Black opal (400 gp). Zircon (40 gp). Fiery yellow corundum (400 gp). Smoky quartz (40 gp).


Social Check DCs


Crampernap Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He wears a colorful flower in his auburn hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Unemployed father left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Gifted. Flaws: Antagonistic, Mundane, Disease. Bonds: Immigrant, Attractive. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Crampernap Pingun, Male Gnome Rogue 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Terran, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 8000 cp. Sardonyx (50 gp).


Social Check DCs


Peter Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears professional attire. He keeps his long auburn hair kept up in a rat tail. His brown eyes are passionate and lively.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and human compassion

Ideals: Gifted, Persistence. Bonds: Attractive, Mentor, Nature. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Holimion, Male Half-Elf Aristocrat 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harann Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has copper crest. Her face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in a small forest village. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has dedicated herself to building a better village for her children.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Adventurer, Nature. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Harann Vangdondalor, Female Dragonborn Expert 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Astar Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Astar Luck, Male Tiefling Ranger 5
Medium (6'1") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)18 (+4) 14 (+2)19 (+4)
Skills Performance +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Elven, Celestial
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Barendd Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His hair is silver and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Barendd is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Family, Nature. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Barendd Aranore, Male Dwarf Bard 9
Medium (3'11") Dwarf, Lawful Evil (CR 9)
Armor Class 9
Hit Points 72 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Druidic, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Agatha Sydney, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. She has shaved her head bald. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Agatha is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Agatha was born in the north. At a young age she loved to build and create. Cursed with lycanthropy at a very young age, Agatha has worked very hard to control her curse. She is searching for what she claims is her rightful reward.

Motivation: Wants to raise her children well.

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Agatha Sydney, Female Human Wizard 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 65 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 500 gp. Banded agate (4 gp).


Social Check DCs


Theirastra Cithreth, Female Elf [Permalink]

Personal [hide]

Description: This woman prefers to wear blue pants and tee shirts. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her red hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is calm most of the time but flees social interaction. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Enemies, Job. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Theirastra Cithreth, Female Elf Wizard 8
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)10 (+0) 7 (-2)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. Tiger eye turquoise (14 gp). Black pearl (300 gp). Golden pearl (130 gp). Chrysoprase (60 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Radcliffe, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in an above average manner. She has shaved her head bald. Her face is covered beneath a completely black helmet.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is able to make almost anything out of random pieces of junk.

History: She got into the Barber business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She became a Barber soon after.

Motivation: Expand her business; and to be a detective again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Millicent Radcliffe, Female Human Cleric 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)4 (-3) 9 (-1)10 (+0)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. 1 Good lock.


Social Check DCs

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