Quarion Floshem, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Servant uniform. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Quarion was raised in a hard working conservative environment. Quarion was born on a far southern forest where he grew up under the tutelage of his mother, an expert Servant. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 49 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Mitchell, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His auburn hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Shy, Depressed. Bonds: Immigrant, Military. Occupation: Weaver
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp. Rock crystal (30 gp).
Mehen Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears green trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His blue crest is knotted and matted. His half smiles and red eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a wizard, Mehen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mehen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mehen. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Mentor, Criminal record. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 230 gp.
Jarsali Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She wears a Stetson hat to cover her moderate length black hair. She is baby faced.
Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west her family was never financially stable. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 pp.
Vaina Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears professional attire. Her silver hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is obsessed with her god.
History: Vaina was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Attractive, Religious. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Arha Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black coat over a grey low-cut shirt, and a broad hat upon her head. Her black hair is well kept. She tend to wears goggles to shield her eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: The child of eastern immigrants she idolized her mother. When Arha reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants revenge against brigands; and a deep hatred of brigands
Ideals: Justice. Bonds: Attractive, Immigrant, Military, Enemies. Occupation: Courier
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Bloodstone (80 gp). 1 Masterwork Common Melee.
Silgre Blyth, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears black painted combat armor at almost all times. She has a hunchback. She wears her hair in dreadlocks. She has blue eyes and a black hat with a white feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her father.
History: Silgre lived on a farm with her father, near the main road leading to a nearby town. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been saving her money to try and buy her brother's freedom.
Motivation: Marry her brother to traveling adventurers.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Rich. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Alice Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, yellow, dusty cloak. She wears a colorful flower in her silver hair. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the north was not economically sound they moved to her current location. Being a Unemployed kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Insane. Bonds: Immigrant, Attractive, Nature, Criminal record, Military. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 gp.
Gynnie Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a long brown ponytail with little hanging trinkets. Her brown eyes dart from person to person to random spaces in the air.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She got into the Bellfounder business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. She has drifted from career to career and currently works as a Bellfounder.
Motivation: She is unsatisfied with her job; and wants to work out more often
Ideals: Impeccable, Athletic. Flaws: Fearful. Bonds: Job. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Everburning torch. 1 Everburning torch. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
