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NPC Generator

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Advanced [show]


Merihim Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His hair is cut close to his head. This white eyed southerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Merihim was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Religious, Family. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Merihim Abstract, Male Tiefling Fighter 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 30 pp. 1 Darkwood Shield.


Social Check DCs


Namfoodle Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Shoemaker, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Poor, Religious. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Namfoodle Lingenhall, Male Gnome Wizard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Nature +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Giant, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 400 gp. Emerald (1000 gp). Jade (80 gp). Rock crystal (20 gp).


Social Check DCs


Mord Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'9", this man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a long blonde beard with little hanging trinkets. His thin eyebrows rest above his beady brown eyes.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Mord lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Mord Dayton, Male Half-Orc Bard 2
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Eiravel Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this eastern man prefers to wear flannel. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Professionalism, Logical. Flaws: Insane. Bonds: Nature. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Eiravel Erenaeth, Male Elf Cleric 13
Medium (4'10") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 50 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 4000 gp. Moonstone (60 gp). Hematite (13 gp). Brown-green garnet (70 gp). Jade (70 gp). Onyx (60 gp). Carnelian (60 gp). Blue star sapphire (400 gp). Black opal (400 gp). 1 Medium magic item.


Social Check DCs


Az-Rans Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His auburn hair is heavily combed to the right. His gray eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many goblins want him driven away; and marry his sister to traveling adventurers

Ideals: Opinionated. Flaws: Mundane. Bonds: Family, Job, Enemies. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Az-Rans Sharps, Male Half-Orc Warrior 7
Medium (6'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)6 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Sardonyx (30 gp). Jasper (30 gp). Moss agate (13 gp). Onyx (30 gp).


Social Check DCs


Bolhild Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She has the majority of her body covered in plate. She has a hunchback. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her green eyes have a joyful gleam in them most of the time.

Personality: She is witty, but her monotone delivery comes off as unnerving She also is a firm believer in the womanly ideal.

History: Bolhild lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Bolhild Battlehammer, Female Dwarf Expert 12
Medium (3'10") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 46 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Insight +5, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears a top hat to cover her moderate length white fur. She wears crescent spectacles with a black brim.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: Sold as a small child to a necromancer, Ethereal was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Pacifist. Flaws: Antagonistic, Fearful. Bonds: Mentor, Adventurer. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Ethereal Of Storm, Female Tabaxi Expert 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)7 (-2) 12 (+1)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Vicky Wordsworth, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her red hair in a flapper bob. She wears a mask on her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Vicky was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is terrified, and will act out of fear; and to reunite with her old friends

Flaws: Cynical, Fearful. Bonds: Enemies, Poor, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Vicky Wordsworth, Female Human Aristocrat 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 700 sp. Alexandrite (300 gp).


Social Check DCs


Heian Floshem, Male Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a red handlebar mustache and slicked back red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Map Maker profession.

History: Born in the north to a Blacksmith, Heian learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Blacksmith.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insane. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Heian Floshem, Male Elf Fighter 13
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 39 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)10 (+0) 16 (+3)10 (+0)
Skills Insight +7, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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