Pelt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her yellow fur is lengthy and is close to two feet long. Her amber eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Pelt isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Stableman father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Extrovert. Flaws: Disease, Insomniac. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Coral (110 gp). Jade (110 gp). 1 Everburning torch.
Breena Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her morningstar. Her hair is short and black. Her amber eyes are slightly larger than normal.
Personality: A skeptical and narcissistic woman, Breena's first love is herself. Her second love is also herself. She also has developed a complete distrust of the Bounty Hunter profession.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Hunter.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is currently in port desperately looking for someone to get her out
Ideals: Impeccable. Bonds: Job, Slave, Criminal record. Occupation: Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Thamuz Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'2". He wears black painted combat armor at almost all times, and his gloved hand is found clutching a greatsword. His hair is silver and curly. His eyes are a pleasant gold.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Thamuz was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). After a long history of fighting, Thamuz and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Halfling, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Donella Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears rags and sports a simple walking cane. Her hair is cut close to her head. Her green eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the north. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Ideals: Pacifist, Fighting. Flaws: Ugly, Secretive. Bonds: Poor, Family. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1600 gp. Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Boddynock Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His golden hair and beard is wavy and long. He is baby faced.
Personality: This man loves music and to teach people music more than just about anything. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Shepherd, Boddynock learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Justice. Flaws: Fearful. Bonds: Job, Family. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 3000 cp.
Hecat Disdain, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her chestnut hair is kept up in a ponytail inside a Stetson hat. She is baby faced.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hecat took refuge in the ruined castle and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Shy. Bonds: Mentor, Nature. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp. Fire opal (1200 gp).
Callie Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This woman tends to wear a large white jacket. She is muscular with a powerful set of arms. Her black hair is long and unkept. Her blue eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the east. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered dancing. She has achieved small success as a Engraver.
Motivation: She has passion for adventuring and risk; and further expansion of business
Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 39000 sp. Amethyst (70 gp). Amethyst (70 gp). 1 Banded mail. 1 Banded mail. 1 Darkwood Buckler. 1 Buckler.
Bilga Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. Her white hair is styled in orderly dreadlocks. Her green eyes dart from person to person.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a very good compulsive liar and kleptomaniac.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She is searching for what she claims is her rightful reward.
Motivation: Wishes to resurrect an old love; and she desires power and/or immortality
Bonds: Attractive, Criminal record, Rich, Adventurer, In love. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 320 pp. Cloth of gold vestments (90 gp). Black velvet mask with numerous citrines (90 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (4000 gp).
Millicent Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman wears suspenders and yellow workpants. Her shirt is white, and she wears a heavy yellow leather apron most of the time. Her clothes are grease stained in places. She wears her hair in dreadlocks. She wears an eyepatch.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She now spends her time doing works of charity.
Motivation: She has a rivalry with the Church that dominates her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
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