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NPC Generator

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Advanced [show]


Dabbledob Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a blue and yellow robe with the hood down. He has wavy blonde hair. His violet eyes peer out from beneath his feathered blue hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Lazy, Ugly. Bonds: Job. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Dabbledob Fapplestamp, Male Gnome Bard 11
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 38 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 18 (+4)10 (+0)
Skills History +6, Nature +6
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Terran
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433331

Possessions: 1 Minor magic item.


Social Check DCs


Oskar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk; and he wants to get laid

Ideals: Athletic, Impeccable, Pacifist. Bonds: Nature, Has a crush, Adventurer. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Oskar Orcfoe, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 6000 cp.


Social Check DCs


Carlin Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, blue cloak. Her golden hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: Always inclined to offer people food she seems plenty friendly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She desires power and/or immortality; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Philantrophist. Flaws: PTSD. Bonds: Religious, Immigrant, Adventurer. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Carlin Raulnor, Female Gnome Rogue 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)5 (-3) 18 (+4)11 (+0)
Skills Arcana -1, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 44000 sp. Moss agate (15 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). 4 Smokesticks. 2 Antitoxin. 2 Thunderstones.


Social Check DCs


Ildrex Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, and he perpetually has his hammer ready. His crest is blue, silky, and of moderate length. He has a dull look in his gold eyes.

Personality: Aggressive, abrasive, and angry, Ildrex embodies much of what other species detest in the Dragonborns. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He struck the Body Guard job and began his own company from there.

Motivation: Expand his business.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Ildrex Tiammanthyllish, Male Dragonborn Bard 3
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. 1 Everburning torch. 2 Antitoxin.


Social Check DCs


Valafar Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple green robe with grey stripes complete with hood, and a wedding ring on his right hand. He wears a feathered hat to hide his balding. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Sailor profession.

History: Valafar lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Priest for hire.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: In love, Job, Family. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Valafar Ennui, Male Tiefling Fighter 6
Medium (6'0") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)18 (+4) 9 (-1)12 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Auran, Dwarven, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His white hair is styled in orderly dreadlocks. His violet eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insane, Fearful. Bonds: Adventurer, Poor. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Drogo Mystralath, Male Half-Elf Warlock 10
Medium (5'7") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Deception +7, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Ignan, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 1200 gp. Brown-green garnet (160 gp). Azurite (11 gp). Red spinel (160 gp). Black star sapphire (600 gp). Blue sapphire (600 gp).


Social Check DCs


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. He has wavy white hair. His gray eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Arannis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Insane. Bonds: Adventurer, Criminal record, Military. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Arannis Qualanthri, Male Elf Druid 13
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 16 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 3 (-4)8 (-1) 11 (+0)13 (+1)
Skills Medicine +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. Blue sapphire (800 gp).


Social Check DCs


Gerbo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears tan painted combat armor at almost all times. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Gerbo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Religious. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Gerbo Sympony, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Fonkin Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a black handlebar mustache and slicked back black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: A powerful wizard made him what he is. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive, Adventurer, Mentor. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Fonkin Scheppen, Male Gnome Wizard 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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