Nordak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright silver hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.
History: Nordak was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Artistic, Optimist. Bonds: Attractive, Job, Family, Debt. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 85 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: Sapphire pendant on gold chain (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Gold and topaz bottle stopper cork (800 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item. 1 Minor magic item.
Umpen Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has auburn hair. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has worked as a Sage like his mother before him.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Bonds: Job, Mentor, Guardian. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp.
Duergath Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is silver and curly. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the west. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Pacifist, Logical, Artistic. Bonds: Attractive, Family. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp.
Lilith Dread, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears professional attire. She keeps her long white hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born at the edge of vast desert. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Justice. Flaws: Secretive, Fearful. Bonds: Attractive, Nature. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. Lapis lazuli (9 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lorilla Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She keeps her long brown hair kept up in a rat tail. She wears large thick round spectacles.
Personality: While she acts the brute, she is far gentler than she would appear. She is a ruthless business woman, a trait she acquired from her father.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting, Entrepeneur. Bonds: Immigrant, Adventurer, Religious. Occupation: Butcher
Voice: Slow speaker
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.
Curran Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears professional attire. He has a very tight haircut. His violet eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and someone believes him a fraud
Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, Enemies. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 27 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 40 pp. Moss agate (6 gp).
Aura Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large brown jacket. His fur is orange and curly. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born to a criminal king-pin and mafia family His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and expand his business
Ideals: Disciplined. Bonds: Enemies, Criminal record, Family, Job. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Light wooden shield.
Fistula Perry, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of her god around her neck, and a trident on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her brown hair has been sun bleached extensively. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Fistula is combative with any and all who dare try her patience in the slightest.
History: She was raised in a plains tribe. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fistula fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Justice. Flaws: Addict. Bonds: Nature, Slave. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Roland Hailey, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and has a large brown mantle and cape that has been intricately interwoven into his tan robe. His hair is auburn and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Detective.
Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk
Ideals: Justice, Philantrophist. Bonds: Adventurer, Job, In love. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 9)
Armor Class 10
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 230 pp. Black opal (1600 gp). Rock crystal (60 gp). Coral (130 gp). Golden yellow topaz (1200 gp). Azurite (13 gp). Rock crystal (60 gp). Red-brown spinel (130 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!