Thorpe Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a red collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants revenge against brigands.
Flaws: Selfish. Bonds: Enemies, Mentor, Family. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Hematite (11 gp). Star rose quartz (60 gp). Tourmaline (40 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting black shirt and pants. His silver hair has been sun bleached extensively. He has black eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 72 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 16 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 900 gp. Lapis lazuli (5 gp). Moonstone (70 gp). Citrine (70 gp). Alexandrite (1300 gp). Smoky quartz (70 gp). Obsidian (5 gp).
Kelter Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly golden, has prominent grey streaks. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Kelter lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Emotional, PTSD. Bonds: Poor, Family. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Jezebeth Speed, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a green cloak and cross-gartered violet stockings. Her chestnut hair is matted, messy, and big. This red eyed northerner is not easily forgotten.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was a mechanic, and taught her how to fix just about anything. She left for the north, certain she would find work there.
Motivation: She's repulsed by the PC; and she loathes her own lifestyle
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 2000 gp. 1 Minor magic item.
Mreksh Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. He wears his red crest up. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Mreksh was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Rich, Military. Occupation: Jeweler
Voice: Italian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 15)
Armor Class 12
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Alexandrite (600 gp). Aquamarine (600 gp). Smoky quartz (30 gp). Sardonyx (30 gp). Fire opal (1500 gp). Deep blue spinel (600 gp). Red spinel (160 gp). Chalcedony (30 gp). Pink pearl (160 gp). Aquamarine (600 gp). Peridot (30 gp). Hematite (11 gp). Star ruby (1500 gp). Freshwater pearl (11 gp). 1 Medium magic item.
Donella Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears blue trousers with grey and black striped suspenders. She wears various colorful collared shirts. Her hair is black and very short. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She loves telling others what to do and how they should feel about things. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Bather kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Opinionated, Justice. Bonds: Attractive, Criminal record, Religious. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp.
Emen Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, white, dusty cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She has wavy silver hair. Her thin eyebrows rest above her beady green eyes.
Personality: She is extraordinarily eccentric. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carter arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels kind of lost in life; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Ugly, Insane, Depressed. Bonds: Slave, Rich. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Gargax Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting black shirt and pants. He has no crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich eastern family. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gargax was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A deep hatred of goblins; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies, Rich. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp.
Cimer Pride, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his dark red hair in a flapper bob. He has a dull look in his silver eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Cimer was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Cook
Voice: Russian accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
