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NPC Generator

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Advanced [show]


Ethereal In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His orange fur is still thick. He has a dull look in his amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the north. Ethereal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ethereal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: Further expansion of business; and expand his business

Flaws: Secretive, Addict. Bonds: Rich, Criminal record, Immigrant, Job. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Ethereal In Woods, Male Tabaxi Ranger 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)10 (+0) 13 (+1)17 (+3)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp.


Social Check DCs


Ahinar Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears bulky blue painted plate armor. Her long black hair reaches down to her waist. She has hazel eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted from career to career and currently works as a Laborer.

Motivation: She feels kind of lost in life; and balancing her hectic life and new laborer responsibilities is difficult

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Slave, Mentor. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Ahinar Xistsrith, Female Elf Rogue 4
Medium (5'0") Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp.


Social Check DCs


Pûgrish Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears skinny pants and wears a black and white robe with the hood down. His skin is also unnaturally pale. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Adventurer, Rich. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Pûgrish Skelton, Male Half-Orc Barbarian 6
Medium (6'8") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He has gleaming, smiling brown eyes.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: Richard hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Many orcs want him driven away.

Ideals: Extrovert, Fighting. Bonds: Rich, Has a crush, Enemies. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Richard Simmons, Male Half-Elf Fighter 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Naeris Othronus, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man has a large tan mantle and cape that has been intricately interwoven into his red robe and is in decent physical shape. His hair is auburn and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Naeris is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a necromancer, Naeris was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Justice. Flaws: Shy, Insane. Bonds: Attractive, Mentor. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Naeris Othronus, Male Elf Expert 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)7 (-2) 16 (+3)14 (+2)
Skills Deception +4, Religion +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Gurdis Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her hair is greying and her face has many wrinkles. Her brown eyes peer out from beneath her top grey hat.

Personality: She speaks before she thinks and is too direct. She also is a firm believer in the womanly ideal.

History: Gurdis lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She has since lost track of the people in her past.

Motivation: She's looking for her big break; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Athletic. Flaws: Impulsive. Bonds: Family, Job, Adventurer. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Gurdis Helcral, Female Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. Tiger eye turquoise (10 gp).


Social Check DCs


Ahrim Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat, and sports empty pouches on his belt. His purple hair is braided into rings. His half smiles and gold eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Ahrim was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: To find somewhere to settle down; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Ahrim Moral, Male Tiefling Fighter 2
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp.


Social Check DCs


Lamlis Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His hair is auburn and curly. His hazel eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Dyer business at a young age. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion

Flaws: Addict, Disease, Racist. Bonds: Attractive, Job, Poor. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Lamlis Ofandrus, Male Half-Elf Ranger 3
Medium (5'5") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs


Vlorn Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He sports a long red beard, and similarly colored long hair. His hazel eyes peer out from beneath his broad white hat.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vlorn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Elven compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Flaws: Ugly, Racist. Bonds: Military. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Vlorn Deephollow, Male Halfling Barbarian 13
Small (3'2") Halfling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 134 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 11 (+0)15 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Citrine (60 gp).


Social Check DCs

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