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NPC Generator

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Advanced [show]


Five Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white fur is smooth and relatively long. His yellow eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of southern immigrants he idolized his father. After coming to the age of reason, Five took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Five Of Snakes, Male Tabaxi Adept 9
Medium (6'10") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 6 (-2)10 (+0)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 gp. Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Aldous hails from a village terrorized by illithids. Brilliant and gifted he never wanted to apply himself. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Slave, Job, Enemies. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Aldous Van Es, Male Human Rogue 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 6 (-2)16 (+3)
Skills Deception +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Antitoxin. 4 Smokesticks.


Social Check DCs


Matilda Remington, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath her clothing is a huge mess of scar tissue. She has moderate length white hair. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She loves telling others what to do and how they should feel about things. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Matilda grew up listening to her father's many stories. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest woman in the north; and to reunite with her old friends

Ideals: Entrepeneur, Opinionated. Bonds: Slave, Attractive, Adventurer. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Matilda Remington, Female Human Fighter 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp. Red-brown spinel (160 gp).


Social Check DCs


Kilvar Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man sports grey clothing, slightly heavier than average wear and is in decent physical shape. His white hair is lengthy. He has several tiny aquamarine earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: Kilvar lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: To pay off his debts; and to unite with his brother

Ideals: Professionalism. Flaws: Insomniac. Bonds: Rich, Family, Debt. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Kilvar Morigak, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 260 gp.


Social Check DCs


Heather Moreno, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a grey costume with the symbols of the sun god on her torso. Her silver hair has been sun bleached extensively. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is lazy and tries to find solutions quickly.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic. Flaws: Addict, Lazy. Bonds: Nature, Rich. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Heather Moreno, Female Human Paladin 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)10 (+0) 15 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp.


Social Check DCs


Thava Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her crest is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Priest in town.

History: She got into the Priest business at a young age. In her 17th year, her parents were killed by a orcs raid, leaving Thava alone in the world. After a stint in an orphanage, she was adopted. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and marry her sister to traveling adventurers

Flaws: Insane, Depressed. Bonds: Job, Enemies, Family. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Thava Qyxpahrgh, Female Dragonborn Druid 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)14 (+2) 9 (-1)5 (-3)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp.


Social Check DCs


Valorean Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He keeps his silver crest in a pixie cut. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Locksmith business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 9 years later his spouse died after the birth of his son. Heartbroken, Valorean never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Job, In love. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Valorean Skaarzborroosh, Male Dragonborn Rogue 17
Medium (6'1") Dragonborn, True Neutral (CR 17)
Armor Class 11
Hit Points 106 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Medicine +8, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1

Possessions: 11000 gp. Gold and topaz bottle stopper cork (1700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (180 gp). Gold music box (3000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (2300 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A delicate silver chain set with a tourmaline (100 gp). Fire opal pendant on a fine gold chain (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp).


Social Check DCs


Drogo Ansley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, grey cloak. His chestnut hair is smooth and relatively long. He has blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Cartwright job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Disciplined. Flaws: Forgetful. Bonds: Criminal record, Job, Enemies. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Ansley, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10 pp.


Social Check DCs


Anne Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She usually wears her red robe and has her hand crossbow always slung over her shoulder. Her auburn hair is heavily combed to the left. Her green eyes are slightly larger than normal.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother.

Bonds: Guardian, Family, Poor. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anne Underfoot, Female Halfling Adept 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Obsidian (10 gp).


Social Check DCs

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