Bucklal Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has styled his silver hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Bucklal was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 14)
Armor Class 14
Hit Points 57 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 6 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1 Medium magic item.
Sethrekar Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His rusty crest is smooth and relatively long. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict. Bonds: Poor, Immigrant, Job. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 80 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
Possessions: 500 gp. Jasper (60 gp). Golden yellow topaz (800 gp). Alexandrite (800 gp). Eye agate (16 gp). Golden yellow topaz (800 gp). Carnelian (60 gp).
Windy In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Miner uniform. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is singed and shortened. His fierce amber eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Interpreter, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: Just what you see.
Fibblestib Reese, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear blue pants and tee shirts. He wears a colorful flower in his silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Apothecary, Fibblestib learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He struck the Apothecary job and began his own company from there.
Motivation: Expand his business; and sabotage a competitor
Ideals: Artistic. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Golden pearl (110 gp). Bloodstone (70 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). 1 Climber’s kit. 1 Good lock.
Hethress Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'3". She wears a black coat over a brown low-cut shirt, and a Stetson hat upon her head. Her crest, while still mostly black, has prominent grey streaks. This gold eyed westerner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the west to a Carter, Hethress learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has achieved small success as a Carter.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Flaws: Cynical, Impulsive. Bonds: Job, Criminal record. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 800 gp. Bloodstone (80 gp). Eye agate (16 gp). Alexandrite (1500 gp). Black opal (600 gp). 1 Half-Plate. 1 Masterwork studded leather.
Gerard Eastoft, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His auburn hair is cut short with large spiked bangs in the front. He has blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Justice, Fighting, Entrepeneur, Optimist. Bonds: Job. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Obsidian (10 gp).
Jasmine Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is dressed in earthy colors with a white and brown handkerchief worn on her right side. Beneath her clothing is a huge mess of scar tissue. She wears a colorful flower in her white hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 13th year, her parents were killed by a illithids raid, leaving Jasmine alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs; and many illithids want her driven away
Ideals: Optimist, Gifted. Bonds: Slave, Attractive, Rich, Enemies. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp.
Art Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'0". She is dressed in earthy colors with a pastel and green handkerchief worn on her right side, and her gloved hand is found clutching a scimitar. Her fur is white and curly. Her yellow eyes peer out from beneath her wide-brimmed pastel hat.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was raised in a white middle class family as the only child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted from career to career and currently works as a Roofer.
Motivation: She has a crush on the local Glassblower; and she wants to get laid
Flaws: Antagonistic, Mundane. Bonds: Criminal record, Job, Has a crush. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 11)
Armor Class 10
Hit Points 120 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 3100 gp. Iolite (20 gp). Star ruby (1400 gp). Tiger eye turquoise (9 gp). Deep blue spinel (800 gp). Azurite (9 gp). Peridot (20 gp). Carnelian (20 gp). 1 Minor magic item.
Mary Appleton, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is auburn and very short. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She plays an instrument quite well.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sailor arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with her old friends; and balancing her hectic life and new sailor responsibilities is difficult
Ideals: Artistic. Flaws: Secretive. Bonds: Adventurer, Job, Rich. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 4 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
Possessions: 130 gp.
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