Amnon Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear green pants and tee shirts. He wears a colorful flower in his black hair. His eyes are likewise silver. His teeth are white and perfect.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Seamstress, who enjoyed hunting, Amnon was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Disciplined, Justice, Entrepeneur. Bonds: Attractive, Nature. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 800 sp.
Fallond Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His hair is red and very short. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: Fallond lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fallond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fallond. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and he has comitted a past crime that haunts him to this day
Ideals: Optimist, Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 4000 gp. Chrysoberyl (100 gp). Alexandrite (1400 gp). Amethyst (100 gp). Chalcedony (60 gp). Brown-green garnet (100 gp). Azurite (11 gp). Red-brown spinel (100 gp). Star rose quartz (60 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nil Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. Nil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in a small mountains village. After coming to the age of reason, Nil took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against illithids; and doesn't want to be a crown-heir and was forced into it by his family
Ideals: Gifted. Flaws: Shy. Bonds: Family, Nature, Enemies. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Dell High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her moppish auburn hair is in a traditional bowl cut. She has a tattooed face.
Personality: She is very quiet and rarely speaks above a whisper. Around other people she will do her best to conceal her emotions and appear jolly.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 67 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Alexandrite (800 gp). Banded agate (8 gp). Peridot (40 gp). Lapis lazuli (8 gp). Azurite (8 gp). Lapis lazuli (8 gp). Lapis lazuli (8 gp). Deep blue spinel (800 gp). Banded agate (8 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diesa Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears just a grey suit. She has moderate length auburn hair. Her eyes are likewise hazel.
Personality: She is extraordinarily eccentric. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved out south to avoid the crime she committed. She inherited the family business which she has now maintained for 7 years.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
Tordek Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.
Motivation: A deep hatred of orcs; and he wants revenge against orcs
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Has a crush, Nature, Enemies. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1800 sp. 1 Masterwork Common Melee.
Sarai Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. Her hair is brown, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and she uses money and sex appeal to get what she needs
Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 6 (-2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Thieves’ tools.
Mary Ashley, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has moderate length brown hair. Her gray unseeing eyes seem to look past you.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She never wears the same outfit twice, unless she absolutely has to.
History: The child of western immigrants she idolized her father. Cursed with vampirism at a very young age, Mary has worked very hard to control her curse. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Anselm Kent, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is thinning but still full. His thin eyebrows rest above his beady green eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of giants; and many giants want him driven away
Ideals: Artistic, Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 61 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 120 pp. Deep green spinel (80 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
