Ovak Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tattered old clothes. Her white hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly, Insane, Depressed. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 11)
Armor Class 11
Hit Points 56 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Celestial
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A roughly beaten golden orb (90 gp). Old masterpiece painting (1800 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (500 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Minor magic item.
Chenna Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her clothes are grease stained in places. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling brown eyes.
Personality: She acts crazy and hedonistic. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Flaws: Hedonist. Bonds: Poor, Immigrant, Criminal record. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 47 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp.
Mehen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His crest is greying and his face has many wrinkles. His half smiles and gold eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the east. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Mehen and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 55 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 20 (+5) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: Rose (20 gp). Star rose quartz (20 gp). Rose (20 gp). Rock crystal (20 gp). Fire opal (1400 gp). Blue quartz (9 gp).
Vadania Firahel, Female Elf [Permalink]
Personal [hide]
Description: This southern woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her clothes are grease stained in places. Her long black hair is drawn into a two foot long braid. Her gray eyes are passionate and lively.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She does not believe in violence as a means to an end. She is a dedicated Miner but believes her peers are too gung-ho.
History: Vadania was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Miner for the past few years.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult.
Ideals: Justice, Pacifist. Bonds: Poor, Immigrant, Job. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp.
Nemeia Principle, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Nemeia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Servant, Nemeia learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She moves from town to town, unable to find a place to settle.
Motivation: Balancing her hectic life and new Servant responsibilities is difficult.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp.
Nemeia Sharp, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black armored body suit, with a simple green line shooting up and back down. She has wavy blue hair. Her eyes are silver and catlike.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a pair of adventurers, Nemeia grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Logical. Flaws: Terse. Bonds: Adventurer, Criminal record. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 17000 sp. Obsidian (12 gp). Aquamarine (1200 gp). Star ruby (800 gp). Tiger eye turquoise (12 gp). 1 Breastplate. 1 Half-Plate.
Emeny Chester, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing a long, brown, dusty cloak. She is tall, broad shouldered and powerfully built. Her long white hair reaches down to her waist. Her eyes are blue and catlike.
Personality: She is happy with her job as a Detective. She turns her eye from what people do, preferring to live and let live. She is able to make almost anything out of random pieces of junk.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was granted druidic powers by her dying brother.
Motivation: Wants to raise her children well; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 109 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 19 (+4) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 230 pp. Hematite (15 gp). Citrine (70 gp). Aquamarine (800 gp). Deep blue spinel (800 gp). Iolite (70 gp). Pink pearl (130 gp).
Clerebold Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers yellow and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. His eyes, though not visible through his cowl, are amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Stylist, who enjoyed hunting, Clerebold was taken on many hunting expeditions. His psionic abilities were realized during a raid on his village. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Ugly, Insomniac, Impulsive. Bonds: Nature. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 23 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Druidic, Elven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Jasper (50 gp). 1 Minor magic item. 1 Minor magic item.
Elaim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. He has wavy auburn hair. He has a tattooed face.
Personality: Eccentric and domineering, Elaim will drive conversation. He would rather hide behind his crafts than deal with other people.
History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels kind of lost in life
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Abyssal, Giant, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 25000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!