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NPC Generator

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Advanced [show]


Boddynock Turen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to cover his moderate length white hair. His fierce gray eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Military, Immigrant. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Boddynock Turen, Male Gnome Monk 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Leaf Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown clothing when he does not wear armor. His fur is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Gifted. Flaws: Insane, Depressed. Bonds: Religious, Nature. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Leaf Of Snakes, Male Tabaxi Fighter 5
Medium (6'1") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Insight +3, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valida Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She wears a worn and beaten armor, and her gloved hand is found clutching a hand crossbow. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Animals are drawn to her, and she is able to talk to them.

History: Valida was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Valida Bigtoe, Female Dwarf Sorcerer 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 52 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Arcana +6, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 1000 gp. Blue quartz (7 gp). Freshwater pearl (7 gp). Jade (70 gp). Hematite (7 gp). Jet (70 gp). Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Adran Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He keeps his long red hair kept up in a rat tail. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Banker in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently the stress of being a Banker has made it difficult for him to sleep.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Adran Caerdonel, Male Elf Expert 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)8 (-1) 11 (+0)17 (+3)
Skills Deception +5, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Berrian Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has wavy red hair. His eyes are hazel and beady.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor; and he seems to be bored by most things

Flaws: Ugly, Shy, Mundane. Bonds: Job, Rich. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Berrian Iranapha, Male Elf Monk 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 2100 sp.


Social Check DCs


Anne Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a robe, a symbol of the four houses of cards around her neck, and a shortbow on her belt. Her black hair is lengthy. Her eyes are likewise blue.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born in the east, but her parents moved at a very young age to the north. Anne abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Anne Brinker, Female Half-Elf Warrior 3
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: Golden yellow topaz (200 gp). Rock crystal (20 gp). 5 Acid flasks. 5 Acid flasks.


Social Check DCs


Randal Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is silver, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the large cave and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Slave, Nature. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Randal Palomarez, Male Human Druid 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 10 (+0)17 (+3)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Chrysoberyl (40 gp).


Social Check DCs


Randal Trowbridge, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears grey leather gloves, a grey jacket, and tight pants. He has done his best to style his white hair to look like a famous performer. He is baby faced.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His druidic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Gifted, Artistic. Bonds: Religious, Job. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Randal Trowbridge, Male Human Druid 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)5 (-3) 12 (+1)13 (+1)
Skills Nature -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs


Aura In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has wavy brown fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Aura embodies much of what other species detest in the Tabaxis. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Aura In the Storm, Female Tabaxi Sorcerer 5
Medium (6'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 600 gp. Moss agate (14 gp). Sard (40 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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