Dabbledob Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His hair is long and chestnut with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Dabbledob was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and he is content
Flaws: Mundane, Shy. Bonds: Immigrant, Attractive, Family. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 41 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Portia Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She keeps her long golden hair kept up in a rat tail. Her fierce violet eyes like to dwell on things.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her job bores her to no end. She has decided to make it more interesting.
History: Gifted from a young age, Portia studied abroad. Portia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has recently gotten a pet goose that steals things from people.
Motivation: She wants to meet her childhood hero; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 4000 sp. Moss agate (5 gp). Lapis lazuli (5 gp). Black pearl (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ootah Rylan, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of death on her torso. Her blonde hair is lengthy. Her eyes are green and beady.
Personality: She is business-like. She takes instructions and follows them to the letter. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ootah was raised in a hard working conservative environment. She was taken from her home at a very young age. She's also a talented Priest, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Job, Slave. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. Red-brown spinel (50 gp). Eye agate (11 gp). Carnelian (20 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Three In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'2" eastern woman, she wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She has beige fur. Her eyes are yellow and catlike.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born to a pair of adventurers, Three grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Some 4 years later her spouse died after the birth of her son. Heartbroken, Three never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Bonds: Criminal record, Enemies, Adventurer, In love. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 44 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
Possessions: 2400 gp.
Kellen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His black hair is braided into rings. His fierce hazel eyes like to dwell on things.
Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful slaver made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record, Mentor. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 19 (+4) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Az-Adar Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, and he perpetually has his ceremonial dagger ready. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.
History: He was born in the east, but his parents moved at a very young age to the south. A gifted student he started as a Roofer, but he got bored and became a Stableman. He struck the Stableman job and began his own company from there.
Motivation: Expand his business.
Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 12)
Armor Class 10
Hit Points 24 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 100 pp. 1 Minor magic item.
Traulam Siannodel, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is typically in her Hunter uniform. She has dyed her greying white hair a little too much giving a sharp white color. Her fierce hazel eyes like to dwell on things.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.
History: Traulam hails from a village terrorized by drow. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in nunchaku use. She inherited the family business which she has now maintained for 4 years.
Motivation: Many drow want her driven away; and wants to open a new tavern
Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Balimaar Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His black hair is matted, messy, and big. He wears an eyepatch.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.
History: Balimaar was born in the east. At a young age he loved to build and create. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Balimaar's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 14)
Armor Class 11
Hit Points 88 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). Brass mug with jade inlays (300 gp). Golden circlet with four aquamarines (2000 gp). Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item. 1 Minor magic item.
Eridred Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a card on it. Sporting a golden mohawk this woman's hair draws a lot of attention. She has gray eyes and a brown hat with a blue feather.
Personality: This woman loves writing and to teach people writing more than just about anything. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Eridred grew up listening to her father's many stories. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting, Artistic. Bonds: Adventurer, Nature, Job. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Jet (50 gp). Zircon (30 gp). Eye agate (6 gp). Golden yellow topaz (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!