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NPC Generator

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Advanced [show]


Emma Shelley, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a grey cloak and cross-gartered brown stockings. Her whole body is exceptionally muscular. She wears a broad hat to cover her moderate length auburn hair. She has several tiny amethyst earrings on each ear.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the east. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now mingles about in high society.

Motivation: She has decided she is irredeemable.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Criminal record. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Emma Shelley, Female Human Aristocrat 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Riswynn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is well kept. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the east, but her parents moved at a very young age to the north. When Riswynn reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted from career to career and currently works as a Navigator.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Justice. Bonds: Poor, Attractive, Job, Immigrant, Military. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Riswynn Trueanvil, Female Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 140 gp. Silver pearl (70 gp). Blue quartz (8 gp). Lapis lazuli (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Tricking Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a pastel vest and prefers red and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur is short and gray. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Tricking embodies much of what other species detest in the Tabaxis. She also has developed a complete distrust of the Stableman profession.

History: She got into the Jeweler business at a young age. Her mother was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Tricking Of Wine, Female Tabaxi Cleric 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp.


Social Check DCs


Fargrim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his ceremonial dagger ready. He wears a top hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Rich, Adventurer. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Fargrim Steelfist, Male Dwarf Warlock 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Kody Stanton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His chestnut hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Kody Stanton, Male Human Wizard 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)7 (-2) 11 (+0)8 (-1)
Skills History +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Wymar Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a long, yellow, dusty cloak. His whole body is exceptionally muscular. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Mundane, Shy. Bonds: Immigrant, Religious. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Wymar Ilphelkiir, Male Half-Elf Wizard 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)17 (+3) 15 (+2)11 (+0)
Skills Nature +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 300 gp. Tiger eye turquoise (5 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Suhnae Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He very much looks the part of a Navigator. His feathered hat is riddled with cuts and holes. His brown eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Suhnae Ariessus, Male Elf Commoner 2
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1500 sp. White pearl (90 gp). Deep green spinel (90 gp). 1 Breastplate.


Social Check DCs


Modean Blur, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is smooth and relatively long. His thin eyebrows rest above his beady red eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful necromancer made him what he is. Cursed with unlife at a very young age, Modean has worked very hard to control his curse. He then took over the family business and is one of the better Brewer for hire.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Mentor. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Modean Blur, Male Tiefling Warlock 2
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 5 (-3)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 5000 cp. Malachite (16 gp). Jet (150 gp).


Social Check DCs


Pushkrimp Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. Pushkrimp is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Flaws: PTSD. Bonds: Immigrant, Job, Family, Slave. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Pushkrimp Marleigh, Male Half-Orc Bard 2
Medium (6'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: Moonstone (80 gp). Onyx (80 gp). Red garnet (40 gp).


Social Check DCs

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