Oskar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Doctor. He wears his hair in dreadlocks. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he is content
Ideals: Optimist, Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Infernal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Chain shirt.
Emerald Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her fur is beige and curly. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is skeptical of what others tell her and is slow to trust.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Gifted, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. Moss agate (16 gp). 1 Masterwork Common Ranged Weapon.
Rose Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear flannel and is in decent physical shape. She has shaved her head bald. Her blue eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving She is harsh and unforgiving.
History: The child of a Junk Dealer, who enjoyed hunting, Rose was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She desires power and/or immortality; and she wants to get laid
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Has a crush, Adventurer. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp.
Jacoba Remington, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears rags and sports a simple walking cane. She has wavy red hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a slaver, Jacoba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and nothing but the best is good enough for her
Ideals: Joker, Impeccable. Bonds: Poor, Family, Mentor, Adventurer. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Adelard Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and sports yellow clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. He wears his blonde hair up. He has a dull look in his brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. He found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted necromantic powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Persistence, Gifted. Bonds: Military, Adventurer. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 600 gp.
Melissa Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. Her hair is chestnut and curly. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised by priests from a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better village for her children.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 5000 sp. Smoky quartz (50 gp). Moss agate (6 gp). Brown-green garnet (150 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.
Clerebold Read, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears brown painted combat armor at almost all times. He has styled his auburn hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety.
Flaws: Insane, Fearful. Bonds: Attractive, Poor. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 67 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: Just what you see.
Traubon Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He wears a feathered hat to hide his balding. His hazel eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Banker. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.
Motivation: He is greedy.
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Hematite (16 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
Cressel Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and brown handkerchief worn on his left side, and carries longbows. His brown hair is braided into rings. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his mother was called into army service. In his 13th year, his parents were killed by a dire rats raid, leaving Cressel alone in the world. After a stint in an orphanage, he was adopted. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Many dire rats want him driven away; and to clean up the streets
Ideals: Fighting. Flaws: Cynical. Bonds: Enemies, Military, In love, Guardian. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 12)
Armor Class 9
Hit Points 88 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Moonstone (60 gp). Bloodstone (60 gp). Aquamarine (1000 gp). Fire opal (400 gp). Iolite (60 gp). Blue quartz (10 gp). Deep green spinel (150 gp). Obsidian (10 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
