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NPC Generator

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Advanced [show]


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His brown hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a brigands raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Opinionated, Entrepeneur. Bonds: Religious, Enemies. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Gerald Roscoe, Male Human Monk 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Ar-Baruk Langdon, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a white suit, tan shirt, and brown tie. His black hair, when down, is lengthy. His eyes are brown and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: He was born in the south, but his parents moved at a very young age to the north. He moved from fad to fad and when he turned 15 he discovered music. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Impulsive, Insomniac. Bonds: Immigrant. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Ar-Baruk Langdon, Male Half-Orc Rogue 8
Medium (5'10") Half-Orc, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 11 (+0)6 (-2)
Skills History +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 9000 sp. Black star sapphire (600 gp). Onyx (60 gp).


Social Check DCs


Oloric Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" western man, he wears a simple brown robe with grey stripes complete with hood. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his sister; and to settle down with his crush

Ideals: Impeccable. Bonds: Has a crush, Rich, Criminal record, Family. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Oloric Aranore, Male Dwarf Rogue 8
Medium (4'5") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. Brown-green garnet (150 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on her right hand. She has a long golden ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are violet.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: When she was but 6 years old her parents immigrated from the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ella. After months of barely getting by, Ella managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She loathes her own lifestyle; and money/treasure

Ideals: Impeccable. Flaws: Depressed. Bonds: In love, Immigrant, Criminal record, Rich. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Ella Nucklestamp, Female Gnome Expert 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)9 (-1) 12 (+1)15 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alice Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She sports yellow clothing, slightly heavier than average wear. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant brown.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with her god.

History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Sailor, but she was a colossal failure. She then took over the family business and is one of the better Navigator for hire.

Motivation: She's repulsed by the PC; and she loathes her own lifestyle

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Religious, Job. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Alice Martell, Female Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Armara Violence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears bulky green painted plate armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her brown hair in a flapper bob. She is baby faced.

Personality: Armara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is harsh and unforgiving.

History: Armara was born in the north. At a young age she loved to build and create. Through the years after Armara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Armara's mother didn't care for her much, and the feeling was mutual. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Armara Violence, Female Tiefling Ranger 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 12 (+1)17 (+3)
Skills Deception +6, History +6
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp.


Social Check DCs


Seere Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an entirely green suit with brown socks and a vest with buckled shoes. Her black hair is unkempt and raggedy. Her eyes are a pleasant black.

Personality: Always inclined to offer people food she seems plenty friendly. Seere is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Seere Bedlam, Female Tiefling Paladin 9
Medium (6'1") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 51 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)6 (-2) 12 (+1)19 (+4)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1300 gp.


Social Check DCs


Vassago Dare, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black tunic with blue highlights, and long yellow pants that bunch up around his shoes, and a wedding ring on his right hand. His dark red hair is braided into rings. His half smiles and white eyes are beguiling and draw you in.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast forest. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Passionate, Logical. Bonds: In love, Attractive, Nature, Family. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Vassago Dare, Male Tiefling Sorcerer 6
Medium (5'6") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 7 (-2)15 (+2)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: Just what you see.


Social Check DCs


Mûglûk Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'0" and likes to wear black tank tops with brown pants. His left hand appears badly burned and disfigured. His golden hair is cut short with large spiked bangs in the front. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Disciplined, Justice. Flaws: Addict. Bonds: Criminal record. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Mûglûk Marlee, Male Half-Orc Warlock 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 9 (-1)9 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 8000 sp. Brown-green garnet (40 gp). Black star sapphire (1200 gp). Aquamarine (700 gp). Pink pearl (40 gp).


Social Check DCs

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