Dreali Firahel, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts, and he perpetually has his whip ready. His brown hair and beard is wavy and long. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small mountains village. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Adventurer, Nature. Occupation: Unemployed
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 58 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: Just what you see.
Fenriz Dare, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black coat over a brown low-cut shirt, and a top hat upon his head. His white hair, when down, is lengthy. His silver eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Fenriz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fenriz took refuge in the old dungeon and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Nature. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 42 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1500 gp.
Ridaro Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in a clean yellow cloak covering her clean studded leather. Her blonde hair is long and unkept. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. She would rather hide behind her crafts than deal with other people.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stylist arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Roger Ainsworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1700 gp. Red garnet (40 gp). Aquamarine (500 gp). Silver pearl (40 gp). Moonstone (70 gp).
Tûmhom Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears black cloth garments or leather armor. He wears a broad hat to hide his balding. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic. Flaws: Ugly, Secretive, Lazy. Bonds: Nature. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Nithther Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brass crest is drawn into a tight pony tail with a dagger scrunchie. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Nithther abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp.
Bilbron Gummen, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his blonde hair in a pixie cut. His green eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His father raised him in a mountain cabin. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and doesn't want to be a hunter and was forced into it by his family
Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Family, Nature. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. Smoky quartz (40 gp).
Hunter Clapham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Hunter will drive conversation. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Extrovert, Logical. Bonds: Attractive, Mentor, Nature. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 2 Tanglefoot bags.
Crampernap Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. He keeps his long auburn hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 31000 sp. 1 Minor magic item.
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