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NPC Generator

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Advanced [show]


Cora Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has a large red mantle and cape that has been intricately interwoven into her tan robe. She wears her hair in dreadlocks. Her fierce amber eyes like to dwell on things.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Energy wise she seems alert and responsive.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and she has comitted a past crime that haunts her to this day

Ideals: Professionalism. Bonds: Job, Military, Family, Criminal record. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Cora Kettlewhistle, Female Halfling Fighter 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Celestial
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. He has styled his gray fur well, parting it to the right. His eyes are blue.

Personality: He has always had a great fascination with Half-Elven culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.

Motivation: Someone believes him a fraud; and he's looking for his big break

Ideals: Justice. Flaws: Racist. Bonds: Military, Adventurer, Enemies. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dynamic Grass, Male Tabaxi Wizard 5
Medium (5'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)18 (+4) 13 (+1)12 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Auran, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 4000 sp. Smoky quartz (50 gp). Black opal (1300 gp). Tourmaline (110 gp).


Social Check DCs


Solomon Davenport, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. His hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are a pleasant green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and to unite with his sister

Bonds: Job, Has a crush, Mentor, Rich, Family. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Solomon Davenport, Male Human Fighter 6
Medium (5'4") Human, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)7 (-2) 16 (+3)17 (+3)
Skills Animal Handling +6, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Brown-green garnet (100 gp). Golden yellow topaz (1600 gp). 1 Antitoxin. 3 Alchemist’s fire.


Social Check DCs


Jocelyn Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and white robe with the hood down. He sports a flattop hair cut. His blue unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Jocelyn and his spouse have recently divorced.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Disease, Antagonistic, Shy. Bonds: Immigrant, Rich. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Gyula, Male Half-Elf Aristocrat 15
Medium (4'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 75 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Auran, Goblin, Halfling
Attacks Melee +2 / 4d8-3, Ranged +6 / 4d8+1, Grapple +1

Possessions: 1000 pp. 1 Medium magic item.


Social Check DCs


Ulfgar Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: Ulfgar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Farmer, but he got bored and became a Soapmaker. He has drifted from career to career and currently works as a Soapmaker.

Motivation: To be a Farmer again; and sabotage a competitor

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Ulfgar Goblinbane, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)7 (-2) 12 (+1)13 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Mâku Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His hair is cut close to his head. His amber eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the north. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Pacifist, Extrovert. Bonds: Poor, Religious, Mentor. Occupation: Server

Voice: Rolls R's

Attributes [hide]

Mâku Marlowe, Male Half-Orc Barbarian 12
Medium (5'10") Half-Orc, Lawful Good (CR 12)
Armor Class 8
Hit Points 95 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +2 / 3d10-2, Grapple +5

Possessions: 3000 gp. Tiger eye turquoise (12 gp). Pink pearl (50 gp). Malachite (12 gp). Star rose quartz (50 gp). Carnelian (50 gp). Deep blue spinel (800 gp).


Social Check DCs


Two Llamas Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them, and carries lances. She keeps her gray fur in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. She takes great joy in being the best Adventurer in town.

History: Born to a pair of adventurers, Two Llamas grew up listening to her mother's many stories. A gifted student she started as a Spice Merchant, but she got bored and became a Adventurer. She is searching for what she claims is her rightful reward.

Motivation: She is not mentally stable, and does not behave rationally; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Two Llamas Of Ivory, Female Tabaxi Monk 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)7 (-2) 9 (-1)14 (+2)
Skills Performance +6, Stealth +8
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Harbek Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. With a patchy red beard and wild red hair. He has a dull look in his violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. Harbek enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich southern family. Harbek was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Harbek decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist. Bonds: Religious, Rich, Criminal record. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Harbek Rakankrak, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 8 (-1)8 (-1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp.


Social Check DCs


Anverth Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a large tan jacket. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Detective in town.

History: Anverth was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since lost track of the people in his past.

Motivation: Expand his business; and he loathes his own lifestyle

Flaws: Ugly, Terse, Depressed. Bonds: Job, Family, Criminal record. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Anverth Umbodoben, Male Gnome Paladin 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs

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