Emerald Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her cinnamon fur is still thick. Her eyes are amber.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a pair of adventurers, Emerald grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She was granted druidic powers by her dying brother.
Motivation: Retire the richest woman in the east; and she has passion for adventuring and risk
Ideals: Athletic, Impeccable, Fighting, Gifted, Entrepeneur. Bonds: Adventurer. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 57 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 3d6-3, Ranged +8 / 3d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 2000 gp.
River Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His beige fur is slicked back into a classic pompadour. His yellow eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. River grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did River. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Military, Criminal record. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Terran, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
Possessions: Just what you see.
Eridred Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a long white ponytail with little hanging trinkets. Her eyes are gray and catlike.
Personality: Eridred wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Eridred grew up listening to her mother's many stories. There was a wharf not far from home where she often wandered off to fish. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and find a way to reverse the transformation of her sister
Ideals: Disciplined. Bonds: Rich, Family, Adventurer, Nature. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 5000 cp.
Gimble Munggen, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and lanky with angular features, he is an attractive figure. He prefers to wear tan clothing when he does not wear armor. He wears his hair in dreadlocks. His fierce amber eyes like to dwell on things.
Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Gimble was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gimble's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp.
Hugh Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his red hair to look like a famous performer. His eyes are likewise gray. His teeth are white and perfect.
Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Athletic, Impeccable, Artistic. Bonds: Attractive. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Valida Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears skinny pants and wears a brown and green robe with the hood down. Her long brown hair reaches down to her waist. She is baby faced.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Valida lived on a farm with her mother, near the main road leading to a nearby town. Her psionic abilities were realized during a raid on her village. She has since lost track of the people in her past.
Motivation: To unite with her brother; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Enemies, Criminal record, Family. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp.
Golm Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his shield, and sports empty pouches on his belt. His hair is brown and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Golm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Golm was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered writing. He has worked as a Carpenter like his mother before him.
Motivation: To be a Engraver again; and wants to open a new tavern
Ideals: Artistic. Flaws: Addict, Forgetful. Bonds: Job. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 4 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 400 gp. Gold dragon comb with red garnet eye (1300 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).
Fragrant In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a brown collared shirt and tan skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt, and a wedding ring on her right hand. Her fur is greying and her face has many wrinkles. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with a lost civilization.
History: She was born on a small isolated farm. Fragrant abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: In love, Attractive, Adventurer, Nature. Occupation: Carpenter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 18 (+4) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Great In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She carries with her a set of nunchakus on her belt, each one with a jet on the hilt. Her top hat is riddled with cuts and holes. Her eyes are yellow and catlike.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She got into the Ploughman business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Great grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Great. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Sabotage a competitor; and expand her business
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
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