Nordak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His blonde hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.
History: Nordak lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Adam Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. He has styled his silver hair well, parting it to the right. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the south to a Sellsword, Adam learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Mundane. Bonds: Rich, Job, Military. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 98 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Halfling, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +3
Possessions: 2000 gp. Sardonyx (50 gp). Silver pearl (80 gp). Black pearl (1600 gp). Silver pearl (80 gp). Moss agate (4 gp). Azurite (4 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Silver pearl (80 gp). Alexandrite (1600 gp). Citrine (50 gp). Iolite (50 gp). Black star sapphire (1400 gp). Citrine (50 gp). 1 Medium magic item.
Borun Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He wears his hair in dreadlocks. He has violet eyes and a red hat with a grey feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love
Ideals: Philantrophist, Fighting, Artistic. Bonds: Attractive. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 20 (+5) | 11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Ignan, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp. 1 Minor magic item.
Ishte Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears just a black suit. Her hair is silver and curly. Her skin is flawless and her gold eyes scan people very quickly.
Personality: Stoic and calm, she prefers to meditate than take action. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Her mother raised her in a mountain cabin. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large blonde tufts of hair around his ears. His eyes are a pleasant gray.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.
History: Olunt hails from a village terrorized by dire rats. Cursed with lycanthropy at a very young age, Olunt has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 360 gp.
Ethereal Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large brown mantle and cape that has been intricately interwoven into his red robe. He keeps his long orange fur kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Insane, Racist, Mundane. Bonds: Rich. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 pp.
Akmen Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Akmen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Akmen was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Akmen has worked very hard to control his curse. He has never given up on his dancing dream.
Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption
Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 280 gp. 1 Good lock.
Rimmon Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man tends to wear a large green jacket. His blue hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves dancing and to teach people dancing more than just about anything. He also has developed a complete distrust of the Painter profession.
History: He was born to loving parents in a slum to the south. His mother was a soldier and died while he was still young. Rimmon was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Tanner.
Motivation: Sabotage a competitor.
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Job, Poor, Military. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 13)
Armor Class 9
Hit Points 95 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Auran, Draconic
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
Possessions: 300 pp. Rock crystal (30 gp). Chrysoberyl (50 gp). Eye agate (13 gp). Jasper (30 gp). Jet (50 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Stansfield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky brown painted plate armor. He keeps his golden hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Shy. Bonds: Mentor, Criminal record, Job. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
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