Sorath Heal, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. Her black hair, when down, is lengthy. Her eyes are white and beady.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of a Merchant, who enjoyed hunting, Sorath was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Carter job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 53 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 8000 sp. A necklace of small pink pearls (2000 gp). A roughly beaten golden orb (120 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.
Pikar Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy red suit and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south his family was never financially stable. After coming to the age of reason, Pikar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: To be a Bounty Hunter again; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Joker, Optimist, Gifted. Bonds: Attractive, Poor, Job. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: Golden yellow topaz (1300 gp). Black star sapphire (900 gp). Brown-green garnet (80 gp). Moss agate (13 gp). 1 Minor magic item.
Conrad Charlton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a long, brown, dusty cloak. His red hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of orcs once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and to be a detective again
Flaws: Ugly, Depressed. Bonds: Enemies, Rich, Family, Job. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Jeweled gold crown (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Anastrianna Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She typically wears violet cloth garments or leather armor. Her white hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is witty, but her monotone delivery comes off as unnerving She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has never given up on her painting dream.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Joker, Artistic. Flaws: Ugly, Shy. Occupation: Beggar
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 12 (+1) | 9 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Blue quartz (14 gp).
Ortegar Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep white leather and dull red iron scale mail, and a wedding ring on his left hand. His golden hair has been sun bleached extensively. His gray eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich eastern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and wishes to resurrect an old love
Ideals: Joker. Flaws: Disease. Bonds: In love, Rich, Mentor. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Eye agate (7 gp). Black pearl (700 gp). Sard (20 gp). 1 Minor magic item.
Greethen Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses like a well dressed Ploughman does. He wears his brass crest down. His eyes are gold and he is always smoking a pipe.
Personality: Greethen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Greethen was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Ploughman like his mother before him.
Motivation: Wants to raise his children well.
Ideals: Extrovert, Artistic. Bonds: Job, Family, Attractive. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 7
Hit Points 65 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +0 / 3d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
John Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother
Ideals: Fighting, Optimist, Logical. Bonds: Military, Family. Occupation: Cartwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp. Hematite (5 gp).
Shifting Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her beige fur is drawn into a tight pony tail with a rose scrunchie. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Shifting lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son
Ideals: Justice. Bonds: Attractive, Military, Family. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 12)
Armor Class 15
Hit Points 118 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +4
Possessions: 100 pp. Gold and topaz bottle stopper cork (1200 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).
Quilla Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a perfectly clean shirt and pair of pants. Her silver hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is skeptical of what others tell her and is slow to trust.
History: When she was but 4 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She is untrained/undisciplined, which makes her dangerous.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Insane, Shy. Bonds: Attractive, Immigrant. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 74 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 14000 sp. Azurite (9 gp). Alexandrite (1500 gp). Malachite (9 gp). Azurite (9 gp). Golden pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!