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NPC Generator

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Advanced [show]


Duergath Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is singed and shortened. His brown eyes peer out from beneath his broad brown hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Flaws: Ugly, Shy, Impulsive, Disease, Racist. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Duergath Graybeard, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 300 sp.


Social Check DCs


Faran Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his red robe and has his axe always slung over his shoulder. His hair is silver and very short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Faran was born the youngest of three triplets. Through the years after Faran was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Faran's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Athletic, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Faran Swiftwhistle, Male Halfling Fighter 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp. Obsidian (8 gp). Aquamarine (400 gp). Chrysoprase (70 gp). Hematite (8 gp).


Social Check DCs


Justin Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long red beard with little hanging trinkets. His eyes are a pleasant amber.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A few years later when the west was not economically sound they moved to his current location. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he's attracted to the pc

Bonds: Has a crush, Religious, Immigrant, Job. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Justin Ariessus, Male Half-Elf Expert 9
Medium (5'3") Half-Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Gnoll, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Colton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail, and sports empty pouches on his belt. He wears a top hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.

History: Heward was born the youngest of three triplets. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Disciplined, Logical. Flaws: Shy. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Heward Colton, Male Human Ranger 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Zagga Hadley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a white armored body suit, with a simple grey line shooting up and back down. Her red hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She cannot resist a sob story and will often dote over anyone who has one.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.

Motivation: An old rival family wants her found; and doesn't want to be a bowyer and was forced into it by her family

Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Family. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Zagga Hadley, Female Half-Orc Barbarian 6
Medium (4'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Hampton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown coat over a tan low-cut shirt, and a small hat upon her head. She has shaved her head bald. Her green eyes dart from person to person to random spaces in the air.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She can't help but pocket interesting objects she comes across

History: She was born to loving parents in a slum to the south. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sybil took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and doesn't want to be a bounty hunter and was forced into it by her family

Ideals: Athletic. Bonds: Nature, Criminal record, Poor, Family. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Sybil Hampton, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)7 (-2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Thea Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her skin is fair and her fingers are delicate and long. She has a long brown ponytail with little hanging trinkets. Her amber eyes have a joyful gleam in them most of the time.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to fit into much smaller and tighter spaces than normal.

History: When she was but 8 years old her parents immigrated from the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the north, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Immigrant, Attractive. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Thea Thorngage, Female Halfling Bard 3
Small (2'8") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Yurgunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern woman wears a tight fitting grey shirt and pants. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. She now owns her own business.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Military, Job. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Yurgunn Rumnaheim, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 17 (+3)9 (-1)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Naeris Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. He keeps his red hair in a pixie cut. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the west. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Attractive, Poor. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naeris Moreno, Male Half-Elf Fighter 5
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Deception +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp. Black pearl (500 gp). Hematite (7 gp). Iolite (50 gp).


Social Check DCs

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