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NPC Generator

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Advanced [show]


Pallabar Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His brown hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Herbalist, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Banker for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Pallabar Fabblestabble, Male Gnome Adept 6
Small (3'7") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 10 (+0)8 (-1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp.


Social Check DCs


Gruk Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a large black jacket. His brown hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Gruk is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Gruk grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss; and to reunite with his old friends

Bonds: Enemies, Family, Adventurer, Religious, Has a crush. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Gruk Browning, Male Half-Orc Commoner 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 8 (-1)11 (+0)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest is cut close to his head. His eyes are a pleasant gold.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Flaws: Ugly, Cynical, Antagonistic. Bonds: Immigrant, Rich. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Salasar Imbixtellrhyst, Male Dragonborn Fighter 6
Medium (6'3") Dragonborn, Neutral Good (CR 6)
Armor Class 9
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Flask Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. Her fur is lavender and curly. Her eyes are green and catlike.

Personality: Calm and collected, she is a well trained Layabout. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Flask lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has worked as a Layabout like her mother before her.

Motivation: She is unsatisfied with her job.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job, Family. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Flask Timber, Female Tabaxi Druid 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Falkrunn Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a colorful flower in her golden hair. Her gray eyes peer out from beneath her feathered grey hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. A true patriot, Falkrunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and an old rival family wants her found

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Military, Family, Job. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Falkrunn Fireforge, Female Dwarf Aristocrat 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 9 (-1)3 (-4)
Skills Insight +1, Intimidation -2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Leaf In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown fur. She wears a pastel vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a hunchback. She wears her brown fur up. Her eyes, though not visible through her cowl, are yellow.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised by priests from a young age. Her arcane abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and elven compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Leaf In Woods, Female Tabaxi Bard 1
Medium (4'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 140 gp.


Social Check DCs


Two Llamas Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears tight fitting clothing which further accentuates his frame. He keeps his gray fur in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Cook business at a young age. Two Llamas was born on a far southern plains where he grew up under the tutelage of his mother, an expert Cook. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he's in love

Ideals: Passionate. Bonds: Attractive, Has a crush, Adventurer, Job, Immigrant. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Two Llamas Peak, Male Tabaxi Rogue 12
Medium (6'1") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 49 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 200 pp. Bloodstone (80 gp). Rich purple corundum (800 gp). Bloodstone (80 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Goroth Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His Stetson hat is riddled with cuts and holes. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Brewer business at a young age. His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Miner again; and expand his business

Ideals: Disciplined, Persistence. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Goroth Chester, Male Half-Orc Rogue 2
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)8 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 110 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Meriele Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman dresses well, wearing tan shirts, loose pants, and blazers most of the time and is in decent physical shape. She wears her silver hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was raised in a white middle class family as the only child. Her mother was a mechanic, and taught her how to fix just about anything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels kind of lost in life; and she is content

Ideals: Persistence. Flaws: Antagonistic, Mundane, Depressed. Bonds: Attractive. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Meriele Xistsrith, Female Elf Sorcerer 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 9000 cp.


Social Check DCs

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