Pyra Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears professional attire. Her silver hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pyra took refuge in the old dungeon and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Terse, Fearful. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Valida Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her chestnut hair to look like a famous performer. She has gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A true patriot, Valida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Military, Rich. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Rosalind Preston, Female Human [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple blue line shooting up and back down. She carries with her a set of swords on her belt, each one with a emerald on the hilt. Her brown hair is lengthy and is close to two feet long. Her gray eyes dart from person to person.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is frequently practicing swordplay.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Armorer arts, while her mother instructed her in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Rosalind has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Disease. Bonds: Military, Rich. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Kyle Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is silver and curly. He has a dull look in his green eyes.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He is the product a well kept family trust fund and as such has never really known need. One day when Kyle was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Kyle was heart-stricken from the event, and his mother started working long hours to provde for them. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Shy, Racist, PTSD. Bonds: Rich, Family. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Aquan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 28000 cp. Carved bone or ivory statuette (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (500 gp).
Dagger Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her fur is black and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is greedy; and she is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Insane, Antagonistic. Bonds: Rich, Attractive. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 26000 sp. 1 Minor magic item.
Geoffrey Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish auburn hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Geoffrey hails from a village terrorized by drow. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Rich, Enemies. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1 Minor magic item.
Qualen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light blue in addition to tight pants. He is muscular with a powerful set of arms. With a patchy chestnut beard and wild chestnut hair. His green eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Tabaxi culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Qualen lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his sister to traveling adventurers.
Flaws: Racist. Bonds: Family, Rich. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 10)
Armor Class 10
Hit Points 31 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Terran
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hlin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this northern woman wears a grey tunic with brown highlights, and long white pants that bunch up around her shoes. Her hair is greying and her face has many wrinkles. Her blue eyes peer out from beneath her wide-brimmed grey hat.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in a small mountains village. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against gnolls
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Nature, Family, Enemies. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp.
Theriatis Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many grey ritualistic tattoos. He is wearing the road beaten gear of a warrior. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and to be a seamstress again
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Military, Job. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 6000 sp. Chrysoprase (20 gp). Black pearl (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
