Geoffrey Read, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey shirt with thin brown vertical stripes and violet pants. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Weaver business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Greedy. Bonds: Immigrant, Job, Nature. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0
Possessions: 80 gp. Tiger eye turquoise (9 gp). 3 Acid flasks.
Flame Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His gray fur is long and unkept. He has several tiny aquamarine earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Joker, Professionalism, Fighting. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 110 pp. Onyx (50 gp).
Trym Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his whip, and carries whips. His hair is short and golden. His blue eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Scribe and found it very stressful. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: He wants revenge against dire rats.
Ideals: Fighting. Bonds: Enemies, Job, Military. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Jade (140 gp).
Felosial Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is well dressed, constantly wearing a violet suit, grey shirt, and brown tie. Her tied-back hair is black. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, she is a well trained Navigator. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Born to a poor family in the city she treasured whatever gifts she got. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Felosial fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss; and she would like to get married and retire
Ideals: Fighting. Flaws: Racist. Bonds: Job, Poor, Has a crush. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. 1 Minor magic item.
Azza Prudence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her wide-brimmed hat is riddled with cuts and holes. Her black eyes peer out from beneath her wide-brimmed black hat.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Butcher
Voice: American accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Dabbledob Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His hair is black and curly. His amber unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Dabbledob's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 9000 cp.
Randal Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His white hair is knotted and matted. He has gray eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: When he was but 6 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He has comitted a past crime that haunts him to this day; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Aquamarine (400 gp). Citrine (60 gp).
Gillyd Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is wavy and long. Her thin eyebrows rest above her beady violet eyes.
Personality: Prone to second guessing herself, she comes off as nervous. Flattery will make her almost putty in your hands.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.
Flaws: Ugly, Shy, Selfish. Bonds: Religious, Enemies. Occupation: Apothecary
Voice: Voice breaks
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 60 pp. Banded agate (15 gp). Aquamarine (500 gp). 1 Half-Plate.
Mâku Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white tunic with pastel highlights, and long white pants that bunch up around his shoes. With bright blonde hair and a scraggly beard. His eyes are a pleasant violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Mâku was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Joker, Artistic, Persistence. Bonds: Attractive, Nature, Job. Occupation: Herbalist
Voice: Russian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
