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NPC Generator

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Advanced [show]


Thea Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a white cloak and cross-gartered grey stockings. She is an epitome of beauty. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Thea isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Thea was born with her mother's beautiful face. She was taken from her home at a very young age. She now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for her; and meet up once more with her childhood friend

Ideals: Impeccable. Bonds: Attractive, Family, Slave, Adventurer. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Thea Littlefoot, Female Halfling Commoner 13
Small (2'9") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 23 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Aquamarine (800 gp). Citrine (20 gp). Amber (60 gp). Jasper (20 gp). Chrysoprase (20 gp). Tourmaline (60 gp). Banded agate (7 gp). Citrine (20 gp). Moonstone (20 gp). Azurite (7 gp). Red garnet (60 gp). 1 Medium magic item.


Social Check DCs


Nimble Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Her brown fur is lengthy. She has several tiny ruby earrings on each ear.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Gifted from a young age, Nimble studied abroad. While studying, she fell in love. They married and had a daughter. She now spends her time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, In love. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Nimble Peak, Female Tabaxi Expert 9
Medium (5'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp. Red spinel (150 gp). Red spinel (150 gp). Chalcedony (60 gp). Sard (60 gp). Sardonyx (60 gp). Red spinel (150 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Middleton, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a long, grey cloak. His clothes are grease stained in places. His black hair is unkempt and raggedy. His amber eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Military. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Tim Middleton, Male Human Wizard 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills Religion +4, Stealth +1
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp. Chrysoprase (20 gp).


Social Check DCs


Tod Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is well dressed, constantly wearing a red suit, brown shirt, and violet tie. His whole body is exceptionally muscular. He is bald on top and has large golden tufts of hair around his ears. He has several tiny emerald earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Immigrant, Rich, Religious, Job. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Tod Strongbones, Male Halfling Bard 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Religion +2, Stealth +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Richard Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy violet suit. His hair is greying and his face has many wrinkles. His blue eyes peer out from beneath his Stetson violet hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Slave. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Caphaxath, Male Half-Elf Druid 7
Medium (5'7") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Terran, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 60 pp. Aquamarine (1100 gp).


Social Check DCs


Krusk Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.

Flaws: Ugly, Cynical, Hedonist. Bonds: Religious, Job. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Krusk Blyth, Male Half-Orc Monk 7
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)5 (-3) 7 (-2)9 (-1)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ralf Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow costume with the symbols of death on his torso. With bright chestnut hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.

History: When he was but 4 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Ralf Iranapha, Male Half-Elf Cleric 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Chrysoprase (50 gp). Star ruby (1300 gp). Silver pearl (70 gp).


Social Check DCs


Ralf Heiser, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Dyer. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he is compelled to act according to his religious beliefs

Bonds: Attractive, Job, Adventurer, Religious, Slave. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Heiser, Male Human Monk 11
Medium (6'5") Human, Lawful Evil (CR 11)
Armor Class 7
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)7 (-2) 13 (+1)10 (+0)
Skills Persuasion +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +1 / 3d8-3, Grapple +3

Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold and topaz bottle stopper cork (600 gp). Old masterpiece painting (800 gp).


Social Check DCs


Bharash Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a black coat. His bronze crest is singed and shortened. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Military, Rich. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Bharash Bhenkumbyrznaax, Male Dragonborn Ranger 9
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)7 (-2) 18 (+4)10 (+0)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 500 gp.


Social Check DCs

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