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NPC Generator

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Advanced [show]


Hecat Blame, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing a long, green cloak. She has styled her purple hair well, parting it to the right. She has several tiny amber earrings on each ear.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.

History: The child of southern immigrants she idolized her mother. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and money/treasure

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Hecat Blame, Female Tiefling Commoner 2
Medium (4'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)18 (+4) 17 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Terran, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp.


Social Check DCs


Trynnicus Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered nunchaku and tarnished bastard sword as well. His rusty crest is slicked back into a classic pompadour. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a small toy that he constantly fidgets with.

History: A powerful wizard made him what he is. He worked as a nervous Weaver and found it very stressful. He struck the Weaver job and began his own company from there.

Motivation: Expand his business; and to be a glassblower again

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Mentor, Job. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Trynnicus Kimbatuul, Male Dragonborn Adept 8
Medium (6'5") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1300 gp.


Social Check DCs


Phelaia Dischord, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who dresses in black turtlenecks beneath a green coat with brown slacks, she is not a threatening figure. Her hair is cut close to her head. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is afraid of women and trembles around them

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Justice, Fighting. Flaws: Addict, Shy. Bonds: Rich. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Phelaia Dischord, Female Tiefling Bard 6
Medium (5'0") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 17 (+3)7 (-2)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp. Gold and topaz bottle stopper cork (700 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (900 gp).


Social Check DCs


Kilvar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a grey cloak and cross-gartered red stockings. His red hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Tanner in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Kilvar Bigtoe, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dagnal Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her blonde hair is cut short with large spiked bangs in the front. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does not trust anyone and sleeps with one eye open.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she is wracked by social anxiety

Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Dagnal Battlehammer, Female Dwarf Ranger 6
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 13
Hit Points 14 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 16 (+3)11 (+0)
Skills Religion +3, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Harper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the south. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Nature, Criminal record. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Simon Harper, Male Human Druid 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp.


Social Check DCs


Lone Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'7" western man, he likes to wear pastel tank tops with white pants. His fur is cut close to his head. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across

History: Lone lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the west; and he has decided he is irredeemable

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Guardian, Criminal record, Family. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Lone Prim Posies, Male Tabaxi Ranger 11
Medium (6'7") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 8 (-1)17 (+3) 6 (-2)16 (+3)
Skills Religion +7, Stealth +7
Senses Passive Perception 8
Languages Common, Ignan, Gnoll, Celestial
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2200 gp.


Social Check DCs


Flask On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. She has wavy orange fur. Her eyes are green and she is always smoking a pipe.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to loving parents in a slum to the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Barber they were divorced and she won custody of their daughter. She worked as a Hunter, and she later adopted a second daughter.

Motivation: An old rival family wants her found; and marry her brother to traveling adventurers

Ideals: Fighting, Joker. Bonds: Religious, Poor, Family. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Flask On the Mountaintop, Female Tabaxi Cleric 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)17 (+3) 11 (+0)13 (+1)
Skills Investigation +7
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1900 gp.


Social Check DCs


Hugolina Mitchell, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown wide-brimmed hat and brown clothes. Her white hair has been sun bleached extensively. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Hugolina was born with her mother's beautiful face. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has been saving her money to try and buy her sister's freedom.

Motivation: She's attracted to the PC; and marry her sister to traveling adventurers

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Family, Has a crush. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Hugolina Mitchell, Female Human Rogue 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)10 (+0) 9 (-1)8 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 700 sp.


Social Check DCs

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