Quespa Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears skinny pants and wears a black and tan robe with the hood down. She has no crest. Her red eyes are slightly larger than normal.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a criminal king-pin and mafia family Quespa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to reunite with her old friends
Flaws: Ugly, Secretive, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: Just what you see.
Naivara Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. She has a slight overbite and is overall scrawny. She wears a colorful flower in her chestnut hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Naivara was born the youngest of three triplets. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Flaws: Antagonistic, PTSD. Bonds: Rich, Attractive, Family. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Skamos Failure, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to hide his balding. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Painter, but he got bored and became a Spice Merchant. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skamos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Impeccable, Justice, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 14000 sp. Deep green spinel (140 gp). Rock crystal (50 gp). Tiger eye turquoise (12 gp). Star ruby (600 gp). 1 Minor magic item.
Diggory Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple pastel line shooting up and back down. He has a small bristly mustache and wavy blonde hair. His eyes are likewise gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Interpreter like his father before him.
Motivation: Regain custody of his daughter.
Bonds: Job, Family, Mentor, Adventurer. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1600 gp. Eye agate (11 gp). Black pearl (1500 gp). Citrine (40 gp). Black pearl (1500 gp). Emerald (1100 gp). 1 Minor magic item. 1 Minor magic item.
Cloak Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown fur is heavily combed to the left. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the south, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Fearful. Bonds: Nature, Immigrant, Attractive, Has a crush. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 6 (-2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Holimion, Male Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Disciplined, Gifted. Flaws: Lazy. Bonds: Attractive, Rich. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Azurite (10 gp).
Raam Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears bulky black painted plate armor. He wears his chestnut hair down. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Stylist, Raam learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Athletic, Logical. Bonds: Job, Immigrant, Rich. Occupation: Stylist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp.
Beast Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a simple brown robe with white stripes complete with hood. Her fur is cut close to her head. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered
History: Beast was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Passionate, Logical. Bonds: Attractive, Poor. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 5 (-3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Lapis lazuli (9 gp).
Ootah Tickle, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white tunic with tan highlights, and long white pants that bunch up around her shoes. She carries with her a set of ceremonial daggers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. Her brown eyes dart from person to person to random spaces in the air.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Flattery will make her almost putty in your hands.
History: Ootah lived on a farm with her father, near the main road leading to a nearby town. In her youth she was a Cook, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She's since become an addict/alcoholic.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father
Ideals: Fighting. Flaws: Selfish, PTSD, Addict. Bonds: Family. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
