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NPC Generator

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Advanced [show]


Sora Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her shortspear ready. Her brass crest has been sun bleached extensively. Her fierce red eyes like to dwell on things.

Personality: She does not believe in betrayal or weakness as things to be tolerated. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a brothel owner, Sora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Sora Akambherylliax, Female Dragonborn Warlock 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1200 gp. Smoky quartz (70 gp). Bloodstone (70 gp). Golden pearl (80 gp). Citrine (70 gp).


Social Check DCs


Gerald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his warhammer ready. He sports a long black beard, and similarly colored long hair. His violet eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered painting. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Wedgwood, Male Human Paladin 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Orc, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Azurite (9 gp).


Social Check DCs


Delg Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His chestnut hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Delg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Delg. After months of barely getting by, Delg managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg

Ideals: Justice. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Delg Bigtoe, Male Dwarf Druid 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)15 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 cp.


Social Check DCs


Huru Charlton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her halberd. She sports golden long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Huru lived on a farm with her father, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers; and regain custody of her son

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Family. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Huru Charlton, Female Half-Orc Paladin 4
Medium (5'10") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)8 (-1) 14 (+2)7 (-2)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ugol Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a black poncho over his likewise colored trousers and shirt. He is an epitome of beauty. His hair is red and curly. His hazel eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Ugol studied abroad. In his 10th year, his parents were killed by a gnolls raid, leaving Ugol alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better kind of golem.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Enemies. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Ugol Badger, Male Half-Orc Commoner 3
Medium (6'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Quarethon Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. His crest is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Rich, Job. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quarethon Ophinshtalajiir, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 78 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Silent Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His fur is gray and curly. He has a dull look in his copper eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Silent lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's in love; and wants a kiss

Ideals: Philantrophist, Artistic. Flaws: Racist. Bonds: Attractive, Family, Has a crush. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Silent Fang, Male Tabaxi Bard 7
Medium (5'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 0 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)15 (+2) 11 (+0)16 (+3)
Skills Deception +6
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a black and green robe with the hood down, and a wedding ring on his left hand. His hair is short and blue. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. While studying, he fell in love. They married and had a son. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Elven people; and he wants to meet his childhood hero

Flaws: Shy, Impulsive, Racist. Bonds: In love, Adventurer. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Merihim Flaw, Male Tiefling Cleric 3
Medium (6'2") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 13 (+1)8 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: A miniature golden chest with tiny emeralds lining the top (160 gp). Brass mug with jade inlays (300 gp). 3 Acid flasks. 1 Everburning torch.


Social Check DCs


Quillathe Elsing, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman typically wears yellow cloth garments or leather armor. Her brown hair is lengthy and is close to two feet long. She has gray eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Gifted from a young age, Quillathe studied abroad. Quillathe liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been saving her money to try and buy her brother's freedom.

Motivation: Doesn't want to be a Guard and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Artistic, Gifted. Bonds: Poor, Family, Nature. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Quillathe Elsing, Female Half-Elf Wizard 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Arcana +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 6000 sp. Emerald (900 gp). Fiery yellow corundum (900 gp).


Social Check DCs

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