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NPC Generator

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Advanced [show]


Reddlepop Welber, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her white hair in a pixie cut. Her face is scarred and worn.

Personality: She can speak with the recently deceased. She misses her home and complains about the freezing weather, even in summer.

History: Reddlepop was raised in a hard working conservative environment. She dropped out of school before completing her studies. She has achieved small success as a Sailor.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Reddlepop Welber, Female Gnome Bard 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Giant, Auran, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp.


Social Check DCs


Melissa Cumberbatch, Female Human [Permalink]

Personal [hide]

Description: This southern woman typically wears brown cloth garments or leather armor. Her clothes are grease stained in places. Her blonde hair is knotted and matted. Her amber eyes dart from person to person.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born in the south her family was never financially stable. Melissa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Melissa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Greedy, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Melissa Cumberbatch, Female Human Fighter 11
Medium (4'11") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 53 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)17 (+3) 5 (-3)12 (+1)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 7
Languages Common, Halfling, Terran, Goblin
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 2700 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His silver hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Bertram Swiftwhistle, Male Halfling Rogue 16
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 49 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)18 (+4) 13 (+1)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling, Giant, Elven, Ignan, Goblin
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 1000 gp. Violet garnet (300 gp). Amber (140 gp). Aquamarine (300 gp). White pearl (140 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Susannah Tattersall, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears grey cloth garments or leather armor. Her blonde hair is drawn into a tight pony tail with a dagger scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Susannah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born at the edge of vast plains. She worked as a nervous Mayor and found it very stressful. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found; and she is wracked by social anxiety

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Nature, Job. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Susannah Tattersall, Female Human Aristocrat 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Superior lock.


Social Check DCs


Adam Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and pastel robe with the hood down. He has a slight overbite and is overall scrawny. His black hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful wizard made him what he is. His childhood dream was to be a Apothecary, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found.

Ideals: Fighting. Bonds: Family, Mentor, Job. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Adam Springfield, Male Human Fighter 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 9 (-1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: White pearl (70 gp).


Social Check DCs


Adam Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with yellow highlights, and long white pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blonde hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered singing. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Gnomish compassion; and he has passion for adventuring and risk

Ideals: Philantrophist, Artistic. Flaws: Racist. Bonds: Religious, Adventurer. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Adam Horineth, Male Half-Elf Monk 4
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Maynild Lindsey, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy and tries to find solutions quickly.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: She's looking for her big break; and a deep hatred of goblins

Flaws: Antagonistic, Lazy. Bonds: Adventurer, Enemies. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Maynild Lindsey, Female Human Sorcerer 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. Chrysoprase (70 gp). Rose (70 gp). Freshwater pearl (7 gp). Malachite (7 gp). 1 Minor magic item.


Social Check DCs


Heather Kinsley, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She is generally well dressed albeit a few years behind the times. Her black hair is kept up in a ponytail inside a small hat. Her violet unseeing eyes seem to look past you.

Personality: She is overprotective of those who hire her services. She also is a firm believer in the womanly ideal.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Heather has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world; and to be a healer again

Flaws: Disease, Impulsive. Bonds: Attractive, Guardian. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Heather Kinsley, Female Human Monk 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 14 (+2)10 (+0)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 5000 cp. 1 Breastplate.


Social Check DCs


Silent On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of sickles on his belt, each one with a amber on the hilt. His red fur is kept up in a ponytail inside a deerstalker hat. His eyes are likewise blue. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his father. Silent abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Silent On the Water, Male Tabaxi Wizard 13
Medium (5'10") Tabaxi, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Deception +6, Religion +7
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Aquan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444321

Possessions: 2000 gp. Jeweled gold crown (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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