Skirt Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His yellow fur is greasy and uncared for. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born in the north, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: To reunite with his absent mother; and to pay off his debts
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 16)
Armor Class 13
Hit Points 78 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 19 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic, Infernal
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +8
Possessions: 11000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). A roughly beaten golden orb (30 gp). Gold music box (1000 gp). A necklace of small pink pearls (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Fire opal pendant on a fine gold chain (900 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (900 gp). 1 Medium magic item. 1 Medium magic item.
Aelar Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. He has a golden handlebar mustache and slicked back golden hair. His hazel eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Aelar isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azza Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of shields, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her gold eyes have a joyful gleam in them most of the time.
Personality: She is happy with her job as a Knight. She turns her eye from what people do, preferring to live and let live. Azza enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Azza took refuge in the large cave and found the beat up shield and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Job, Nature. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Alexandrite (800 gp). Black pearl (800 gp). Smoky quartz (20 gp). 1 Everburning torch. 3 Antitoxin. 3 Antitoxin. 4 Alchemist’s fire.
Ronwe Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a simple green robe with blue stripes complete with hood. Her whole body is exceptionally muscular. Her black hair is unkempt and raggedy. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of eastern immigrants she idolized her mother. Ronwe was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Guard. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg; and to find somewhere to settle down
Ideals: Justice, Extrovert. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 98 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Halfling, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 2000 gp. Sardonyx (50 gp). Red garnet (70 gp). Golden yellow topaz (1000 gp). Sardonyx (50 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). Onyx (50 gp). Blue star sapphire (900 gp). Rose (50 gp). Obsidian (11 gp). Lapis lazuli (11 gp). 1 Medium magic item.
Wella Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her skin is fair and her fingers are delicate and long. She keeps her black hair in a flapper bob. Her eyes are brown and she is always smoking a pipe.
Personality: She is almost excessively polite to everyone, even when angry. She has a minor phobia of water and hates getting wet.
History: She was born into a rich family. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the east, certain she would find work there.
Motivation: She's in love; and to settle down with her crush
Flaws: Shy, Fearful. Bonds: Rich, Immigrant, Has a crush. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp. Star rose quartz (30 gp). Golden pearl (160 gp). Malachite (10 gp).
Rhogar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He keeps his long rusty crest kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Passionate, Pacifist, Logical. Bonds: Attractive. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Deep blue spinel (600 gp). Alexandrite (600 gp). White pearl (120 gp).
Nuraval Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple grey robe with black stripes complete with hood, and is pretty ugly. He has a long golden beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.
History: He was raised by priests from a young age. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Ugly, Lazy. Bonds: Religious, Mentor. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Wobbles Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. He has a hunchback. He wears his silver hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted, Justice. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Gnoll, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Hogar Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: This man tends to wear a white poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. His hair, while still mostly red, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: Hogar lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Nature, Job. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 40 pp. Jasper (40 gp). Smoky quartz (40 gp). 1 Minor magic item.
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