Crampernap Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. He wears a wide-brimmed hat to hide his balding. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Slave, Rich, Military. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Dwarven, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Healer’s kit. 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Silk rope.
Thervan Ariessus, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is thinning but still full. He has several tiny emerald earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Military. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Markosian Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a black cloak and cross-gartered grey stockings, and sports empty pouches on her belt. Her white hair is singed and shortened. Her gold eyes are passionate and lively.
Personality: While she acts the brute, she is far gentler than she would appear. She uses divination through singing.
History: Gifted from a young age, Markosian studied abroad. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Infernal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Tippletoe Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue cloak and cross-gartered tan stockings. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is brown, silky, and of moderate length. She has violet eyes.
Personality: Her tongue was cut out and she uses sign language. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: The child of northern immigrants she idolized her father. A freak accident while working with her Detective father left her crippled. She left for the north, certain she would find work there.
Motivation: To prove her worth to the world.
Flaws: Disease, Impulsive. Bonds: Attractive, Immigrant. Occupation: Map Maker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Melissa Drover, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is typically in her Bellfounder uniform. Beneath her clothing is a huge mess of scar tissue. Her white hair is slicked back into a classic pompadour. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Melissa is combative with any and all who dare try her patience in the slightest.
History: Born in the north her family was never financially stable. She was taken as a slave by a traveling circus and forced to perform She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Optimist, Justice. Bonds: Job, Slave, Poor. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 4000 sp.
Quelenna Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'8" and wears skinny pants and wears a violet and grey robe with the hood down. She wears a colorful flower in her blonde hair. She has green eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born in a small mountains village. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she is greedy
Flaws: Selfish. Bonds: Attractive, Nature, Mentor, Rich. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Just what you see.
Morkral Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown deerstalker hat and brown clothes. He has wavy silver hair. He has amber eyes.
Personality: Calm and collected, he is a well trained Mayor. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich eastern family. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Mayor.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he's in love
Flaws: Fearful. Bonds: Job, Rich, Adventurer, Has a crush. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Moon Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His red fur is kept up in a ponytail inside a small hat. He has several tiny aquamarine earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: Moon hails from a village terrorized by goblins. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To pay off his debts; and many goblins want him driven away
Bonds: Rich, Military, Enemies, Family, Debt. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5
Possessions: 500 gp. Black pearl (300 gp).
Traubon Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" northern man, he wears skinny pants and wears a brown and black robe with the hood down. His blonde hair is heavily combed to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.
History: His mother raised him in a mountain cabin. He worked as a nervous Doctor and found it very stressful. He struck the Doctor job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a interpreter again
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 44 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!