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NPC Generator

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Advanced [show]


Ildrex Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: Ildrex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small desert village. Ildrex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Has a crush, Nature. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Ildrex Daardendrian, Male Dragonborn Wizard 4
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 17 (+3)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 21000 cp.


Social Check DCs


Isabella England, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is long and unkept. She wears crescent spectacles with a black brim.

Personality: She is calm most of the time but flees social interaction. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the north, but her parents moved at a very young age to the west. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Isabella took refuge in the old dungeon and found the beat up longbow and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC; and to prove her worth to the world

Flaws: Ugly, Shy, Impulsive, Antagonistic. Bonds: Immigrant, Nature. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Isabella England, Female Human Bard 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp. 1 Magnifying glass.


Social Check DCs


Susannah Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has a slight overbite and is overall scrawny. She has styled her black hair well, parting it to the right. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the west to a Animal Trainer, Susannah learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Animal Trainer. She has drifted from career to career and currently works as a Animal Trainer.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she is unsatisfied with her job

Flaws: Shy. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Susannah Barlow, Female Human Aristocrat 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 4 (-3)11 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 7
Languages Common, Infernal, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 20 gp. 1 Tanglefoot bags.


Social Check DCs


Harriet Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, red cloak. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is short and golden. She is baby faced.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Harriet was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Bounty Hunter. She inherited the family business which she has now maintained for 12 years.

Motivation: She seems to be bored by most things; and she has a rivalry with the church that dominates her actions

Flaws: Insomniac, Mundane. Bonds: Religious, Job. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Harriet Wildcloak, Female Halfling Rogue 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Nature +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp. Jade (110 gp).


Social Check DCs


Sammal Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. He has dyed his greying blue hair a little too much giving a sharp blue color. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: In love, Attractive, Rich. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Sammal Guile, Male Tiefling Adept 7
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 6000 sp. Smoky quartz (80 gp). Deep green spinel (130 gp). Red garnet (130 gp). Tourmaline (130 gp).


Social Check DCs


Hugh Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.

History: Hugh was born with his mother's beautiful face. He found a children's book about a Half-Elf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Addict, Insomniac. Bonds: Attractive, Adventurer. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Hugh Withrethin, Male Half-Elf Bard 2
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Traubon Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears brown trousers with tan and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy red hair. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Traubon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Military. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Traubon Glanhig, Male Dwarf Adept 12
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 20 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)10 (+0) 13 (+1)8 (-1)
Skills Insight +5, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear violet pants and tee shirts. His white hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Halimath is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: He comes from a rich northern family. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he is wracked by social anxiety

Ideals: Extrovert, Professionalism. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Ruler

Voice: American accent

Attributes [hide]

Halimath Ariessus, Male Half-Elf Rogue 9
Medium (5'10") Half-Elf, Neutral Good (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnome, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +6

Possessions: 1000 gp. Rose (50 gp). Carnelian (50 gp). Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). Moonstone (50 gp).


Social Check DCs


Theriatis Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a spear. His hair is always cut to a buzz. He has violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Theriatis grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Fearful, Secretive. Bonds: Adventurer, Religious. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Theriatis Perceval Burke, Male Half-Elf Monk 3
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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