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NPC Generator

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Advanced [show]


Beast On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has moderate length red fur. His eyes are green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Animals are drawn to him, and he is able to talk to them.

History: He got into the Painter business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Painter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Beast On the Mountaintop, Male Tabaxi Wizard 5
Medium (6'2") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 0 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)16 (+3) 14 (+2)13 (+1)
Skills Nature +6, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 3000 sp. Lapis lazuli (6 gp). Silver pearl (120 gp).


Social Check DCs


Audhild Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. She has done her best to style her auburn hair to look like a famous performer. This gray eyed southerner is not easily forgotten.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: The child of southern immigrants she idolized her father. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has achieved small success as a Sculptor.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural halfling artifacts is her passion

Ideals: Fighting, Joker. Bonds: Job, Immigrant, Adventurer. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Audhild Graybeard, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 9000 cp.


Social Check DCs


Marbas Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is heavily combed to the right. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Marbas was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Justice. Bonds: Rich, Family, Adventurer, Guardian. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Marbas Lithe, Male Tiefling Adept 17
Medium (5'7") Tiefling, Neutral Good (CR 17)
Armor Class 10
Hit Points 42 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)16 (+3) 11 (+0)16 (+3)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Draconic, Druidic
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433

Possessions: 700 pp. Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold music box (2000 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Thiala Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is long and unkept. Her green eyes have a joyful gleam in them most of the time.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is frequently practicing swordplay.

History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Layabout, but she got bored and became a Ruler. She has set out to sabotage the competition.

Motivation: To clean up the streets; and to be a layabout again

Flaws: Ugly, Insane. Bonds: Guardian, Military, Job. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Thiala Casilltenirra, Female Elf Fighter 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)9 (-1) 14 (+2)11 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Jasper (30 gp). Golden pearl (110 gp). Jasper (30 gp).


Social Check DCs


Mûglûk Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His blue eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Hunter, Mûglûk learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Hunter like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Mûglûk Ramsay, Male Half-Orc Ranger 1
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)8 (-1) 7 (-2)12 (+1)
Skills Athletics +6, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs


Gadreel Quest, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'9" western woman, she wears skinny pants and wears a black and brown robe with the hood down. Her black hair, when down, is lengthy. She wears large thick round spectacles.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gadreel took refuge in the large cave and found the beat up nunchaku and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Regain custody of her daughter; and marry her brother to traveling adventurers

Ideals: Joker. Flaws: Shy. Bonds: Nature, Guardian, Family. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Gadreel Quest, Female Tiefling Rogue 4
Medium (5'9") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)8 (-1) 7 (-2)11 (+0)
Skills Insight +0, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Chrysoberyl (50 gp). Deep blue spinel (400 gp).


Social Check DCs


Krakhorn Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'5" southern man, he has a large black mantle and cape that has been intricately interwoven into his brown robe. His auburn hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: Krakhorn wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Krakhorn was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Krakhorn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him.

Ideals: Disciplined, Impeccable. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Krakhorn Huckabee, Male Half-Orc Aristocrat 4
Medium (5'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)1 (-5) 16 (+3)8 (-1)
Skills Religion -3, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Vadania Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a tight violet one piece outfit complete with pants, hood, and a cape. Her hair, while still mostly brown, has prominent grey streaks. Her hazel eyes dart from person to person to random spaces in the air.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not trust anyone and sleeps with one eye open.

History: She was born in the east, but her parents moved at a very young age to the west. Vadania was born on a far eastern forest where she grew up under the tutelage of her father, an expert Miller. She left for the east, certain she would find work there.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Immigrant. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Vadania Qualanthri, Female Half-Elf Aristocrat 2
Medium (4'8") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 cp. 4 Alchemist’s fire.


Social Check DCs


Ellyjoybell Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an entirely tan suit with blue socks and a vest with buckled shoes. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When she was but 4 years old her parents immigrated from the south. Ellyjoybell was born on a far southern forest where she grew up under the tutelage of her father, an expert Guard. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Fighting. Flaws: Emotional. Bonds: Adventurer, Nature, Immigrant. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Ellyjoybell Dunben, Female Gnome Rogue 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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