Seven On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, pastel, dusty cloak. Her red fur is kept up in a ponytail inside a broad hat. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Seven isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She also is a firm believer in the womanly ideal.
History: She was raised in a white middle class family as the only child. Her father was very strict, and drilled into her lessons on being the perfect lady. She has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for her; and she is not mentally stable, and does not behave rationally
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Impulsive, Mundane, Insane. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Solid gold idol (500 gp). A roughly beaten golden orb (70 gp).
Randal Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Navigator. He has achieved small success as a Navigator.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cairn Pride, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. He wears his black hair up. He has several tiny emerald earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. When Cairn reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Justice. Flaws: Impulsive. Bonds: Immigrant, Rich, Military. Occupation: Baker
Voice: Whispers
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Celestial, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Mastema Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her hair is blue and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is skeptical of what others tell her and is slow to trust.
History: Mastema was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Greedy, Shy. Bonds: Poor. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 200 gp. Black opal (600 gp). Zircon (50 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item.
Bree Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her glaive. She has moderate length red hair. Her blue eyes are passionate and lively.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She is afraid of women and trembles around them
History: She was raised by priests from a young age. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions; and a strong sense of loyalty to gnomish people
Flaws: Racist, Shy. Bonds: Religious, Mentor. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Arara Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her skin is also unnaturally pale. Her red hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born several months after her mother was called into army service. Her homeland was ravaged by war and she spent much of her life rebuilding it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly, Secretive, PTSD. Bonds: Military. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp.
Fargas Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Fargas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Navigator in town.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fargas took refuge in the large cave and found the beat up scythe and armor he uses now. He's since become an addict/alcoholic.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Aquamarine (1400 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item.
Rinn Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is generally shirtless and showing off her tattooed chest. Her long brown hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She snorts whenever she laughs or is feeling confident. She is frequently practicing swordplay.
History: She was born the only child of a wealthy merchant. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Military, Adventurer. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Namfoodle Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan costume with the symbols of his god on his torso. His red hair, when down, is lengthy. His eyes are violet and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Namfoodle took refuge in the ruined castle and found the beat up longsword and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He loathes his own lifestyle; and he's looking for his big break
Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!